I decided to try to put together a deck from scratch for Urban Rivals and seek out the specific cards I wanted for it rather than see what I could build with the cards I already had. I knew I wanted to make an Elo deck (a specific tournament format that limits the card selection and the number of stars you can have in your deck to prevent decks of all power cards), and I wanted to try a new strategy. My other decks had revolved around increasing my power/attack, and enjoying the gimmick-ey magic users and their numerous abilities.
I wanted to do another duel-faction deck. Creating a mono deck was fun, but difficult and sometimes lacks the ability to react to an opponent's abilities. Additionally, I wanted to try a new strategy. Where normally I've been playing aggressively and trying to kill my enemy quickly, I wanted to create a more defensive-oriented deck.
The first faction I picked were the Freaks. Their bonus is that once they hit their enemy, they start doing 2 damage to them every turn until they're down to 3 life left. It doesn't stack, unfortunately, but it's a nice way to wrack up some extra damage if you hit them early.
So if my plan was to do damage early and bleed with poison, I needed a faction that would be able to help keep me alive. I wanted a deck I didn't currently play, so that counted out the Pussycats (with their -2 dmg bonus) or the Ulu Watu's (with their increase to POW and their decent spread of damage reducing cards). Instead I went with Junga, the animal-people. Their bonus gained me life every time I managed to win a combat. Not too bad. So while they're bleeding out, I'm gaining life and sprinting the other direction. There was my concept: 25 stars of 4 Junga and 4 Freaks.
Boris - He was one of the later additions from the Freaks for me. His stats are not great, but his ability can make up for that. Dropping an opponent by 4 POW to a minimum that's below Boris' POW is quite a boon. It means he can take on an 8 POW character with an advantage, and can face up to a 9 without missing a beat. His 4 damage is on the high end for Freaks too, so if I get him to strike early, he can amass up to 10 damage by the end of the game with Poison.
Hula - She's my safety net. There are plenty of characters and factions out there that eliminate Bonuses, so I pulled her in to combat them since her poison also doubles as her ability. Besides, she's a 7 POW character costing only 2 stars. That's a bargain.
Olga - The highest natural POW any character has in the game is 8, and she's got that at three stars making for a solid character. Also, her ability to drop my opponent's POW by 2 means she can challenge some fairly high POW characters out there without missing a beat.
Olga Noel - She came into the deck for similar reasons as her counterpart. She's three stars still, and while her POW is 2 lower, her ability bumps it up to a 9. I favored her over some other characters in Freaks because of her low star count.
The reason for the low stars in my Freaks deck was two-fold. First, in the event of a tie score during a fight, the tie goes to the lower star character. It doesn't happen often, but it happens often enough. Winning most ties means my poison will start that much earlier. Second, I like the idea of the Junga characters more, so I wanted to save more stars for their faction. So at the end of the Freaks, I had used up 11 of my 25 stars leaving me with 14 for my animals. That meant I might be able to squeeze in a five star character if I was careful.
Pegh - Moving into the Jungo, I knew I wanted to concentrate on defense, and I wanted to make sure I could get a big character into the mix. Pegh fit both roles very well. He was two stars, so he gave me 12 stars left for three character. His ability reduced damage coming at me, giving more time for poison to work, and his POW was high enough that he could threaten to win a fight. While he'd only do one damage to my opponent, he'd gain me two life in the balance and let me stay alive long enough for poison to work.
Scopica - What's not to like about this character? He's only three stars, has 8 POW, and the potential to gain me 4 life if he hits. Regardless of whether someone can stop my ability or my bonus, he'll still gain me some life, and buys me that much more time for poison.
Niva - Having only taken 5 stars for my first two Junga, I had 9 left which meant I could hit the higher-level characters for some really good ones. For my four star character, I chose Niva. Her ability helped control my opponents' damage again, and doing four damage while gaining two life meant that I was potentially throwing a 6 life swing here. Eight POW is gravy.
Ongh - So with five stars left, I took a look over the high level Jungo and found King Kong. A threat on so many levels. With his six damage and life gain, he can cause an 8 life swing. He reduces high POW characters to 6, and he's hefting around a solid 8 POW to boot. Plus, he just looks intimidating.
So there's my deck. I've played it a bit and done pretty well with it. It took me through the first Elo tournament that I played through from start to finish and left me in around 400th place of 30,000, enough to crack the top 1/3 easily. I made it all the way up to a score of 1093 before tumbling a bit at the end of the tournament and ending up back down around the 1050 level.
Overall, a fun deck. I enjoyed putting one together based on what I wanted to build rather than what I had in front of me. I'm already designing a new one, but I'll need to figure out what cards I need to sell to get the points to buy the cards I'll need. Maybe my Rescues. I leveled them up and played them a bit, but they left me fairly unsatisfied.