As always, some of the details might be a little off here, but by and large, here's how things went in my games on Tuesday. I played Bill twice, and both games we each used the same list.
Dreamer/LCB, 3x Daydreams, 3x Alps, Coppelius, Teddy, 7 Stones
Lady Justice, Governor's Proxy, 3x Death Marshall, Austringer, Nino, The Judge, 6 Stones
Game one, I had the Power Nexus Scenario (where I had to take four points on his side of the board) and took Bodyguard and Eye for an Eye. I wanted to try EfaE since it specified models on the board. I figured if I outnumbered him at the end, I could bury javascript:void(0)as many models as I needed to in order to bring myself back to the number I wanted. He had Treasure Hunt and announced Grudge and Framed for Murder.
This was the game that saw no combat. He rushed the middle of the board with most of his crew and I rushed the side of the board farthest from Nino and the Austringer with two Daydreams and the Dreamer. By turn three, I got three points on his side of the board. His army started to make a wall against me, ready for me to pop in for some attacks, but I figured I had the game well in hand already. Instead of engaging him, I rushed back to my deployment zone on turn four (I was able to chain some Daydreams and burying/raising mechanics to get a ton of movement). On turn five, I strung out a few Daydreams and stuck one near one of the last points I needed. Nino popped around and killed the Daydream, but that just summoned up Teddy who tagged the point. We called it there - I was going to bury Teddy the next turn, then have the Dreamer raise all my Nightmares back behind cover in my deployment zone to capture Eye for an Eye.
I didn't see a point in engaging with him when it could have cost me 2 points for Bodyguard and gained him 4 for his two schemes. Because of the schemes he took, it was better for me to sit on the defensive and let him come at me.
I know Bill wanted to see what the Dreamer could do and the first game was pretty short, so we set up a second one and I figured I'd get into combat the second game so he could see some of the Dreamer's antics. We got Shared Reconnoiter. I don't overly like shared missions, but them's the breaks. I took the same two schemes, Bodyguard and Eye for an Eye, and he took Grudge and Break Through.
The first turn I just moved the Dreamer and two Daydreams up about 1/3 of the board. He rushed everyone forward. On turn two, I wanted to see how far I could move the Dreamer and get into combat. First I moved a Daydream up who promptly got shot down by the Austringer (damn Austringer!). So I started my chain. Stay with me here:
1. My second Daydream activated, moved up, and cast Frightening Nightmares off the Dreamer, unburying Lord Chompy Bits (which buried the Dreamer). With his (0) action, he calmed LCB, bringing the Dreamer back into play, but about 12" in front of where he was originally.
2. Because of One Master, the Dreamer then activated. He decided he could fly, moved up, used Frightening Nightmares with the trigger and dropped Teddy, two Alps, another Daydream, Coppelius, and Lord Chompy Bits.
3. Because of One Master, Lord Chompy Bits then activated. He companioned the nearby Daydream and wrecked Nino's face (and the rest of Nino, as it were).
4. The Daydream activated, buried Lord Chompy Bits and brought the Dreamer back into play.
So before he got another activation, I had moved my entire crew across the board, switched from Dreamer to LCB to Dreamer to LCB and back to Dreamer, killed Nino, and brought out majority of my Nightmares. Good times.
There was some fighting around where he shot into combat and charged into combat with a few of his Death Marshalls, killing off an Alp or two but taking some damage in the process. Coppelius moved in and went to town, paralyzing the Austringer but missing the second attack. It wasn't a very impressive town. Though he did summon an Alp to replace the one he lost.
On the next turn, I won initiative and went with Coppelius again, giving him a second chance. He hit the Judge with Hallucinations, making him fall back and causing three morale duels all around him. Because of the Proxy, he had the +2 WP, but he had to succeed in all his checks or he'd lose the model. He had to cheat a couple times to succeed. Then Coppelius attacked the nearby Death Marshall twice, doing a little damage and paralyzing him. So he had three models - the Austringer, Death Marshall, and Judge, who were paralyzed or running away, all near a couple of Alps.
Lady J and the Proxy went, charged in and killed Coppelius (and nearly failed the Terror check, even using a soulstone, which would have outright killed her), giving Lady J 4 damage in the process. The Dreamer went and made all Nightmares nearby Terrifying 13 (which would be my Daydream and two Alps) so his mass of models would have to take a bunch of Terrifying checks or die because of the Proxy. Then he tagged Lady J with his spell that gives target model (-) flip on all Defense, WP and Cast duels against Nightmares. I wanted to make sure she couldn't cheat in any Reposts. Then I unburied LCB who started chomping on Lady J. She used all her stones to heal and dodge and ended up with one life left by the end of it all. The fleeing and paralyzed folks went, and the Death Marshall failed his Terrify check, dying outright (he had 1 wound and 1 poison on him anyway, so he wasn't long for the world as it was).
Next turn, Lady J killed an Alp and the Dreamer, and LCB killed Lady J, then charged and killed a fully healthy Death Marshall. He had an Austringer with two wounds, a Death Marshall with one, and the Judge with five. I had LCB and two Daydreams. The rest of the game was quick - LCB killed a Death Marshall after it failed to box LCB (that would have been unfortunate for LCB), then charged but was out of range of the Judge. The Judge tried to kill LCB but my stones kept me alive and I took only a few damage. The Daydreams killed the Austringer after he killed a Daydream. Last turn I won initiative and killed the Judge.
Overall, the Dreamer is loads of fun. His maneuverability and constantly shifting army makes for a really interesting play experience. I'm still trying to bring together the list I want to use with him going forward. The problem is I like so many of the nightmares, I'm having trouble narrowing it down. Coppelius, Teddy, Alps, Stitched Togethers, Lilitu, Lilu... what do I cut!