Wednesday, October 26, 2011

Two Resser Battles

We had no further chances for Skill-less Brian to reclaim his name on Tuesday, sadly, as he was unable to make a trek out to the store. I did manage to play two games with my undead, though, bringing me up to about 18 games between the Resser masters. Picked up Molly’s box, too, along with the Necrotic Machine and two more Night Terrors. Got the Night Terrors painted up, but I’m saving the Necrotic Machine and Molly’s box until Bill’s new league starts up next week. Painting up a blister and a box are two of the goals to achieve.



GAME ONE
So the first game last night was against Dixon, the hero of Adepticon 2011. We were just looking to have a random fun game, so he pulled out a Viki list with some old-timers (Bishop and Hans) and I pulled out Nicodem.

Nicodem, 7 Soulstones, Grave Spirit, Dead Rider, Crooked Man x2, Canine Remains x4, Necropunk
Strategy: Claim Jump
Schemes: Stake a Claim, Kill Protégé (Bishop)

Viktorias, 4 Soulstones, Student of Conflict, Bishop, Hans, Ronin x2
Strategy: Reconnoiter
Schemes: First Blood, Horde Soulstones (or whatever the one is where you need more SS than your opponent)

Turn One – Nicodem Initiative
Not much of note happened here. I moved up with the Dead Rider/Grave Spirit and hid behind the only place on the board large enough to keep him safe from Hans. I had him supported by a Crooked Man, Necropunk and two Canine Remains. Nicodem moved up the side towards the Claim Jump with the other two dogs and Crooked Man. On his side, the two Ronin split up to take the two corners of the board that were not likely to see much contention.


Turn Two – Nicodem Initiative
I had a shot on Bishop with my Dead Rider, so I took it. He Adjusted Purpose to gain Fast, then Mounted Combat-ed out to Bishop, attacking him. Dixon cheated in the Red Joker – I was holding a 13 myself – and put himself out of range of my attack. Not wanting his head blown off, the Dead Rider retreated back to the rock. Bishop moved in with DEF 8 and Hans took some shots, killing off one of the Canine Remains. Nicodem made a zombie out of it and he started heading over to help out against Bishop.


Turn Three – Nicodem Initiative
I had to burn a soulstone to win this initiative, but felt it was worth it. I led with the Dead Rider again, this time rolling out to get an attack against one of the Viktorias. A cheat and soulstone and it was out of my range of hitting. The Dead Rider retreated again. Bishop went and managed a single wound on the other Canine Remain. My Necropunk tried to do some damage, but failed to hit Bishop. The Vikis jumped into the mix, using Whirlwind to kill off my Necropunk and Canine Remain, as well as putting a few wounds on the Dead Rider. I had to cheat a bit and forced Dixon to use two soulstones himself. My other two Canine Remains broke off to lend some support to the massive fight as well and my Crooked Man walked on alone to the Claim Jump. Nicodem paralyzed both Bishop and Viki with Rigor Mortis and tried to summon a Samurai Zombie next to Bishop, but Hans blew off its head before it could attack.


Turn Four – Nicodem Initiative
I got the fourth initiative too, but again had to burn a Soulstone to get it. The Dead Rider attacked Viktoria three times, burning her last soulstone and only doing 6 wounds to her. Her sister swapped places with her and attacked the Dead Rider, hurting the poor guy but not killing him. My two dogs charged in to Viktoria and did some wounds to her, but not enough to kill her. Nicodem paralyzed the new Viktoria and raised four new zombies around her and Bishop. Hans killed off the Crooked Man near Bishop and my other Crooked Man got to the Stake a Claim near the Claim Jump. His job now: live.


Turn Five – Viktoria Initiative
Bishop went and tried to kill the dogs around him but failed. The dogs attacked Bishop and managed to drop him to 1 life left. All my work was paying off. The unparalyzed Viki jumped in and killed off the dogs, the zombies and Nicodem with her attacks, and then sacrificed Bishop for a Soulstone. The Ronin near the Claim Jump jumped out of hiding and went after the Crooked Man, but missed him.


Turn Six – Nicodem Initiative
I didn’t really want initiative here, but I can’t complain about winning initiative five times (though it did cost me two soulstones to do it). I led with the Dead Rider, not wanting to give Viki any attacks on him. He Mounted Combat-ed away from Viki and then moved next to the Claim Jump. Dixon repositioned his Ronin, Viki and Hans to grab three of the board corners.


Final score: Dixon wins, 7 (3 Reconnoiter quarters, 2 for First Blood, 2 for Horde Soulstones) to 6 (4 for doubling him at the Claim Jump, 2 for Stake a Claim, 0 for Kill Protégé). Close game, and a good time.

In retrospect, going after Bishop with Kill Protégé was a pretty dumb idea. I hadn’t played against Bishop before – or if I have, it’s been a very long time – so I had no idea what he could do. Evidently, not much. He can keep himself alive very well, but he does almost nothing else. He was struggling to kill a Canine Remain, for crying out loud. I would have been better off just ignoring that model and going after other things. The number of attacks I put in him could easily have killed off both Vikis and left me really only worrying about Hans out there.



GAME TWO
My second game of the evening came against Chris (not of the eChris variety). He’s been coming out more of late and getting games in with Kaeris. Well, now the box is out and he didn’t have to proxy. Well, except for Iggy, but that’s okay. We played a 35 Soulstone match, Kaeris against McMourning. I really wanted to justify buying two more Night Terrors, so I knew I was going to be using at least three of them in my list. Beyond that, I wasn’t sure.

McMourning, 8 Soulstones, Chihuahua, Crooked Man, Night Terrors x3, Canine Remains x2, Bette, Sebastian
Strategy: Turf War
Schemes: Holdout, Stake a Claim

Kaeris, 4 Soulstones, Gunsmith x2, Johan, Iggy, Fire Gamin x3
Strategy: Supply Wagon
Schemes: Breakthrough, Sabotage


Turn One – Kaeris Initiative
Fairly basic stuff. People move up on both sides to gain position. McMourning knifes and kills one dog, and then knifes the other for some wounds, ending with 5 body parts.


Turn Two – Kaeris Initiative
One of the Fire Gamin takes a shot at one of the Night Terrors, bringing all three of them flocking towards him. One of the three breaks off and flies into the middle of the Archanists near Iggy, putting up his Night Falls spell with the trigger, lowing WP and RG all around him. Iggy goes and spends his whole activation killing the Night Terror. Sebastian moves up behind a rock and uses his Pulse damage, catching one of the Fire Gamin in it and dropping it to 1 life left. The other Fire Gamin runs to his side but can’t attack him yet. There’s some shuffling back and forth, trying to keep out of range. My Night Terrors flock into Kaeris but can’t do anything to her, and Kaeris blows one of them up. Finally, McMourning kills his last dog for three more body parts, then moves up and summons a Rouge Necromancy near a Gunsmith. Kaeris is out of activations and the Rouge Necromancy (Chris dubbed him “Steve”) eats the Gunsmith. I start shuffling and realize I should have placed out Bette. But oh well, too late now. I have to remember I have her.


Turn Three – McMourning Initiative
A good time to win initiative. Steve activates and kills Iggy, then moves in on Johan and Kaeris. Kaeris is none too happy and kills Steve and my last Night Terror. Not a great showing for those guys. This time I remember Bette and she pops out, puts up her auto-paralyze, and charges Kaeris but misses (I think a soulstone was involved). Johan kills Bette but she uses One with the Night. Over on the other side, Sebastian pops again, killing one Gamin and dropping another to one. McMourning flies through the mess and gets some attacks on the Gunsmith, but not enough, and the Gunsmith shoots McMourning back with Gunfighter for 3 wounds. By now there’s a whole mess of corpses everywhere.


Turn Four – McMourning Initiative
I lead with McM, killing the Gunsmith, healing himself, and then putting up a Flesh Construct between him and Kaeris, making sure she can’t target the master. Kaeris spends the turn killing the Flesh Construct as Sebastian kills the Fire Gamin and moves in on the Supply Wagon, but fails to damage it. The Crooked Man tries too but misses. As the Flesh Construct died, Bette reappeared and charged Johan, trying to paralyze him, but missed again (she’s got to get some practice in). To make matters worse, Johan swings his big hammer at her, kills her, and she tries One with the Night but flips the Black Joker. Ouch!


Turn Five – Kaeris Initiative
Kaeris flies up on a hilltop and tries to burn down the Crooked Man and Sebastian, but only kills the Crooked Man. She puts up a wall of fire between McMourning and Johan. McMourning cares not – he runs through the fire picking up about 6 bodies on the way, gains fast, and drops Johan by about 3. He also summons Steve back up next to Kaeris on the hill. Sebastian finally hits the Supply Wagon, damaging it. Johan whacks McM a lot, dropping him to 1 life left and no stones remaining. Steve drops Kaeris to 1 life left and 2 poison. Ouch.


Turn Six – McMourning Initiative
Kaeris stones with her last stone for initiative, but fails. McMourning hits Johan and flips the Red Joker + Severe for damage, dropping Johan to 1 but healing as much damage as he dealt. Mmm… fully healed. He proceeds to kill off Johan and moves further on to Chris’ side of the board. The Fire Gamin tries and fails to kill Sebastian, so Sebastian kills him. Kaeris dies, and Steve joins McMourning on the road to victory.


Final score: I win, 6 (2 Turf War, 2 Stake a Claim, 2 Holdout) to 2 (2 a wounded Supply Wagon, 0 Breakthrough, 0 Sabotage). Close game again, and a good time. McMourning could easily have been killed that last turn by Johan if Chris had won initiative.



All in all, I’ve played about 18 games of Ressers over the past couple months. Next week starts Bill’s winter league, a six-week single-faction extravaganza. I’m still on the fence about what faction to take. I’ve played Ressers exclusively for a while now, and I’m still enjoying them, but I don’t know if I want to commit to another six weeks of them. Especially since I’m already itching to get a few games of Neverborn under my belt.

As far as I know, there are already two Neverborn players and two Resser players in the league. There are also two Archanists, a Guild and an Outcast. I could try Outcasts, but all I’d be able to play would be Viki and Hamelin, and I think I would bore too easily.

Right now I’m leaning Neverborn, but we’ll see how things roll by next week.

TV I'm Watching

Some Spoilers Below – I block out which TV shows I’m talking about when, so if you don’t want any spoilers on any of them, just skip ‘em.

Most television seasons, I’m lucky if I can find one show worth watching. From time to time I’ll hit on a winner, but for the most part I don’t find anything really worth watching and resign myself to watching DVDs of old shows instead.

So to my enjoyment, I have not one, but three shows this season that have captured my interest enough to watch: The Walking Dead, Once Upon a Time, and American Horror Story. Shouldn’t be much of a surprise from those three titles to find what kind of story I like. Give me depressing, give me good characters, give me horror, and give me well-weaved stories.




The Walking Dead
Okay, so really I found this one last season and am only continuing it as it comes out now, but that counts, right? I have heard more than a few gripes about the first couple of episodes of Season 2, but personally I put this current arc at the top of the series, up there with the first couple of episodes last season. I was not a big fan of the CDC part last season – it seemed too… I dunno… off for what I want to be a survival story focusing on the characters.

But Season 2 has started off fantastically. I was the person who watched Lost for the characters more than the mysteries, so when Walking Dead spends as much time focusing on a conversation between two characters on a porch looking out over a farm as it does on a scene with a fight with dozens of zombies, I’m happy. The show is really taking its time with the story and dealing with how the people are reacting to what’s happening around them more than the gore or horror of zombies. Personally, I think watching some characters looking for hope while others dip into hopelessness is much more interesting than getting in a shootout with zombies.

The cast of characters is great too. Dale’s manipulating the group to stay put while they look for the missing girl and his forcing Andrea’s hand back at the CDC show him to be a bit deeper than I expected. He’s one of the good guys, but he’s clearly not above manipulating situations as he can to do what he thinks is right. T-Dog’s fevered conversation with Dale made me more interested in him too – how terrified he is not only of the zombies, but of his role in the group and how he feels on the outside. Daryl’s development has been very interesting too, though I’m starting to get worried that they’re making him too much of the “I can do anything” character. It’s still believable at the moment, but they’re starting to stretch it. He did have one of my favorite parts of the last episode. When the women were talking about praying to find the lost girl, Daryl replied that praying and hoping was useless and a waste of time. They were going to find the girl and she was going to be alright. No amount of praying or hoping would change that.

By the way, just heard that the series was renewed for Season 3. Yay!




Once Upon a Time
Having completed my run of the Grimm roleplaying game a few months back, we were pretty excited to see that there would be a television show based on all the fairy tales. So now here it is, and I have to admit I was a bit nervous about it going in to Sunday night, but all in all, I was pleasantly surprised.

The story flips back and forth between the real world and the storybook world. Evidently some 28 years ago, a Witch put a curse on the storybook characters wiping their memories clean and bringing them into the real world, a place where there are no happy endings.

Snow White’s daughter was saved from the witch’s curse and sent to the real world without being affected by the curse. She was just born at the time, and now, 28 years later, she has found her way to the town with all the fairy tale characters. Evidently she’s destined to battle the witch and save the world.

I am very curious to see where they’re going with the story. Is she going to be bouncing around “waking up” the fairy tale characters? The witch (as the mayor of the town) has vowed to destroy Snow White’s daughter if she stays around town – how is their conflict going to play out?

I have enjoyed trying to pick up on different fairy tale pieces in the story. Like at the beginning when Emma puts a star-shaped candle on her birthday cake and blows it out, she’s wishing on a star. Or at the end when the witch is standing in front of the mirror – is that the mirror that talks to her (“Mirror, mirror, on the wall, who is the fairest one of all?”)?

It’s grabbed my attention and I will be sticking with this show for at least a few more episodes, and hopefully it’ll keep going strong.




American Horror Story
I had never even heard of this show until last week when it popped up on two blogs I read, both with stellar reviews. I love horror stories, the first episode was up on Hulu, so at noon on Sunday, I gave it a try.

I was alone in my house, but all the lights were on. And it was noon, for crying out loud!

But that show freaked me out.

It centers around a haunted house and the family that just moved in. They have their own issues – the mother just miscarried less than a year ago and the husband ended up cheating on her and she caught him in the act. The daughter’s clearly got issues too, though mostly of the adolescent depressed/angst variety. The family moved out west to start over and bought this house – great price for the house.

And slowly we’re learning about its history and the things that have happened in it. I think I can count three or four murders that have all happened in the house. Maybe five? I’m not sure yet. And there are certainly a bunch of different entities in the house, from the voices that compel the husband to sleepwalk and turn on fires throughout the house to the housekeeper who looks like an old hag to women and a young seductress to men. Then you toss in the burned guy with the creepy smile, the down’s syndrome girl who loves telling people that they’re going to die, the nosey neighbor, the twin boys, the gimp, and the kid who’s being treated for his psychological issues (the husband is a psychiatrist) and this show is suitably frightening.

It reminds me a lot of Twin Peaks in a way. There’s a ton going on, some of it supernatural, and it’s all weaving together to form a larger story. I know the second episode is already up on Hulu, so I’ll be watching it soon. But this is certainly a keeper for me, especially around Halloween.




So there we have it, the three shows I’m watching this season. And I’ll be giving Alcatraz a try when it comes out in January too. Plus I’m still watching Fringe with my wife and mother, though we’re at the beginning of Season 3 right now, so we’re pretty far behind.

Wednesday, October 19, 2011

What's in a Name?


A little background: on the most recent episode of the Gamers’ Lounge, Brian was given a new nickname because he didn’t have one yet. I jokingly suggested “Skill-less Brian” and when he became defensive and then tried to give himself his own nickname – a clear violation of nickname policy – he became Skill-less Brian.

So after the podcast, we came up with a proposal for Brian: if he could defeat the three of us that were there when he was given the nickname (eChris, Bill and me), we would give him a better nickname. Skill-less Brian accepted the challenge and on Tuesday, he launched into two games, one against eChris and one against me.

You can check out the game against eChris over here.

Having lost his first match, I offered him the chance to face my Resserectionists, since I am considering moving to Neverborn for the upcoming league. We pulled out 30 stone lists. I flipped Supply Wagon and figured I should go with Nicodem, as his slow movement would not be as much a problem. Then Brian flipped Distract and I decided I might need speed after all and flipped over to McMourning.

McMourning, Chihuahua, Bette, Crooked Man x2, Sebastian, Canine Remains x2, 8 Stones
Perdita, Santiago, Nino, Francisco, Papa Loco, 7 Stones

I took Breakthrough and Kill Protégé: Santiago
He took Assassinate and Bodyguard

I may get some of the order wrong, but this is basically how things went.



Turn One – McMourning Initiative
This turn was pretty basic for most of it. There was a large open area in the center of the table and the family ran up to try to get a shooting gallery going while Papa Loco hugged some terrain near the side, trying to make it into melee with my guys. I moved up with my two Crooked Men, trying to have each one support the other in LOS. McMourning killed both his dogs for 7 body parts. Perdita double-moved forward and then Obeyed Nino to shoot one of my Crooked Men, putting a nice 3 wounds into him.

Turn Two – McMourning initiative
I started with the wounded Crooked Man, wanting to get some use out of him before he died. He channeled Cave In at Francisco, but Brian cheated high to make sure it missed (good on his part – I had the Red Joker lined up to kill Francisco if I got the straight damage flip). He activated Santiago and tried to shoot down my unactivated Crooked Man. He ditched the card for Rapid Fire, then found he was about a half an inch out of range. That Crooked Man, now knowing he was out of range, moved up and shot at Francisco again, this time only doing 2 wounds to the man with no blast markers. Nino activated and shot down the already-wounded Crooked Man. That Crooked Man used Slow to Die to send another Cave In at Francisco and hit him for 2 more wounds. I moved my Chihuahua out to keep near the Supply Wagon and Papa Loco rushed next to the ruins McMourning was beside. McMourning, fearing some Obey tricks, summoned a Flesh Construct next to Papa Loco and then booked it out of there. Francisco charged and did a few wounds to my last Crooked Man and Sebastian moved out and missed Francisco. Perdita wasn’t having any of that and charged in, killing off Sebastian. Bette popped up and used Depraved Tactics to paralyze living models. She attacked Perdita, forcing her to discard 2 soulstones or die (Brian was already out of cards), then attacked twice more, paralyzing Perdita for next turn. My Flesh Construct attacked Papa Loco, and then did so again at the end of the turn, dealing 6 wounds to the crazy man.

Turn Three – Perdita Initiative
Francisco killed off the Crooked Man, but Slow to Die failed to hit him back. My Flesh Construct killed Papa Loco, taking 5 wounds himself, and then moved up a little. Nino deliberated a bit, then decided to kill off the Flesh Construct that was approaching him and Santiago. I was running low on models, so I went with my Chihuahua who moved up and kicked another Body to McMourning. That, combined with the body from the Crooked Man, gave McMourning 4 more body parts. Santiago charged in and put Bette down, making sure she wouldn’t be around to annoy him. McMourning moved up and attacked Francisco, killing him, and summoned a new Flesh Construct near the Santiago/Perdita/McMourning/Chihuahua fight. The Flesh Construct attacked Perdita but missed, then did the same at the end of the turn.

Turn Four – Perdita Initiative
Damn – two turns in a row where I really wanted initiative, but no dice. Brian figured his best shot was to kill off McMourning this turn, so that’s what he tried. The last three family members all went for the alpha strike, starting with Perdita and Santiago blowing their wad at McMourning. I spent seven soulstones and managed to keep McMourning alive with three wounds remaining. Nino could not get a shot off at McMourning, so he moved around and shot the Chihuahua, dropping him by two wounds. The Chihuahua activated and channeled Dissection on Perdita, forcing her to use a Soulstone to make the attack miss. Then McMourning stabbed the Chihuahua with a knife, getting a body part for killing him, healing two wounds, and bringing Bette into play. McMourning attacked Perdita twice more, dealing three more damage, healing three wounds, and running her out of stones and leaving her hand low. Bette finished her off, and my Flesh Construct managed to take Santiago down to his Hard to Kill one-wound.

Turn Five – Perdita Initiative
Nino took a shot at the melee and managed to hit Santiago, killing him and denying me my Kill Protégé. His second shot hit McMourning, dropping him back down to only a few wounds remaining after a couple of Trigger Happy hits. Both Bette and the Flesh Construct ran to Nino, placing themselves in base-to-base so Nino could not see McMourning behind them without moving. At the end of the turn, the Flesh Construct hit Nino for a few wounds.

Turn Six – McMourning Initiative
Ah, thankfully I won this one. I started with Bette who paralyzed Nino, then moved into his deployment zone for Breakthrough. Nino skipped his activation, and the Flesh Construct killed him off while McMourning ran and using has last Body Part for fast, made it into Brian’s deployment zone.

Final score, 6 (4 for Supply Wagon, 2 for Breakthrough, 0 for Kill Protégé) to 0 (0 for Distract, 0 for Bodyguard, 0 for Assassinate).




So Brian walked out with two losses, hitting none of his three marks to lose his Skill-less moniker. Poor guy. No doubt he’ll come back swinging again next week.

Monday, October 10, 2011

Walking Dead Season Two



Next Sunday at 9PM Eastern, the second season of the Walking Dead will be hitting. A 90 minute zombie extravaganza. It's been a long wait since last December (was that how long ago it was?) after the first season ended. The survivors are on the move, heading out from Atlanta to try to find somewhere new to settle so they can stop being on the run all the time.

If you're interested in seeing a bit of a teaser, check out this link. Looks like they're going to be bringing in a few more of those tense situations and not shying away from the horror and blood. I count in the teaser alone 2-4 characters who are probably soon to be dead. I am very excited to see where this show is heading.

Having been a long-time fan of the comics, I am also excited by some of the things I've heard will be in this season. The Herschal Farm will be a part of this season, and next season I think Michonne will be putting in an appearance. Good things coming down the line.

I have to say, I'm enjoying seeing the series different from the comics. I know there are critics of that, but I like not knowing what's going to happen next, and not knowing who's going to live and who's going to die. All in all, great show if you love zombies and survival stories.

Thursday, October 6, 2011

Movie Review: Moon



Note: Very minor spoilers (just set up the beginning of the film).

Last night I ended up seeing Moon, a sci-fi movie from 2009. The basic premise is that in the future, the majority of the world's energy supply comes from mining on the moon. There's a base on the moon and four automated harvesters that take care of the work. On the base, there is one human and a robot. The human is up for a three-year contract keeping things running, and then they head home.

It's two weeks before the guy up there now, Sam, is supposed to go home. He's looking forward to seeing his wife and his daughter who was born just before he started his contract.

Obviously, it's lonely up there. Live conversation is impossible, so all Sam has to keep himself occupied is his work, the robot, recorded messages, and a miniature town he's carving out of wood. It's lonely. Very lonely. And he's reaching the end of his line, starting to hallucinate and lose touch.

He heads out to one of the harvesters to pick up the newest cache of the mineral to send back to Earth when his roaver has a bad accident, the results of which start leading him into paranoia and investigation.



Overall, a fantastic sci-fi film. I enjoyed the mystery from beginning to end. Some of the parts I was able to call before they were revealed, and others came at me from left field. It reminds me that the best sci-fi movies tended to be less housed in special effects and more about the story. This film was clearly low-budget, but that did not hinder anything - the story was enough to carry this movie ahead of a lot of other action-packed films I've seen in the past.

Sam Rockwell did a fantastic job carrying this movie given that he was the only actor on screen for the vast majority of it. He was able to portray the loneliness very well, and the feeling of isolation made for a heavy evening. If you at all enjoy good sci fi, I recommend giving Moon a watch.

Monday, October 3, 2011

Changes to Neverborn

Two maligned models from the Neverborn line were tapped with some errata today: the ever-disdained Alps and the princess, Nekima.

Alps errata

Nekima errata

In brief, the Alps are now Insignificant and receive only one wound from Exhaustion and Feed on Dreams, no matter how many Alps are around. The change to Nekima was much more simple: her free Mask on different stats only applies to Terror Tots and Younger Nephilim now.

Essentially, this breaks two lists that many people feared: the Alp Bomb and the FILTH list. For addressing those two concerns and overly-powerful builds, I applaud Wyrd.

In fact, there is only one place where I feel like the changes went too far, and that’s in making the Alps Insignificant. Reducing their damage was very important, but in making them Insignificant, their usefulness is greatly reduced. Now they no longer kill enemy models, and they do not grab objectives. I struggle to find a good place for them to fit in a list anymore, though given how infrequently they saw my playing table anyway, that’s not a big deal. With the inclusion of Night Terrors in the Dreamer’s minion list, the Dreamer still has access to a cheaper significant model to grab objectives.

Even with these changes, however, I feel like the main culprits of the Neverborn line – the Stitched Together and twins – were left alone. The current stance is that the Stitched are working as intended, and there are no rumblings to change the twins outside of the interaction with Nekima that was just addressed, so I don’t see any changes occurring down the stretch.

So overall, I give props to Wyrd for addressing some of the general Neverborn overpowered-ness that seems to be prevalent in the forums. I think they missed the mark on what I believe needs to be changed, but I am happy that they took the Alp Bomb and FILTH lists away – two of the examples that are constantly held up by the forum-goers as examples of how bad Neverborn is.