So we set up our terrain for a 30 stone game and I pulled out the Dreamer with his three Teddies, while Jay hit the table with the Vikki’s, the Convict Gunslinger, the Student of Conflict, Johan and Taylor. Taylor’s a beast in combat already, and facing constructs, of which all three of my Teddies were, she was that much better.
Our scenario came up with Shared Slaughter. Jay hadn’t played a Shared mission before, so we just flipped on that chart. Both of us had duel masters, so that worked out well. For secondary objectives, I took Bodyguard on my master and Grudge on his highest point minion: Taylor, both announced. Jay took Thwart to try to stop my secondary objectives, and Grudge against my Teddy with Alice on it.
I started with everyone buried save the Dreamer, as per usual. I won the initiative and moved out near some buildings nearby. Jay moved his people in two groups: Gun Vikki, the Convict, and Student of Conflict all stuck back a little near another building, while Johan, Taylor, and Sword Vikki all headed up closer to the front of his lines where the Dreamer was.
On turn two, Jay won the initiative, moved Johan out and shot at the Dreamer, but failed to hit him. The Dreamer went, dropped all three Teddies on the field near that group, and turned into Lord Chompy Bits next to Johan. Taylor activated next and I learned two things: first, she doesn’t care about Terrify. Second, she will kill any Teddy she faces in three hits. Down went one Teddy, full to dead, no chance to stop it. I activated one of my Teddies and moved in on Taylor, only managing a couple of damage. Vikki went and moved in on the LCB and other Teddy, having to cheat to not run away from the Terrifying they had. She did four damage to LCB. LCB turned around and with Teddy’s help, killed Vikki, and healed himself back up to full. Jay’s second group moved up and got in position.
On turn three, Jay again won initiative, which I knew spelled the death of my second Teddy (fortunately not my Alice Teddy, since I held that one in the most safe place of the three). Sure enough, Teddy died. LCB went and killed off Johan, then moved up on Taylor, and my last Teddy got shot by the Convict. He managed to regenerate it back up, moved in, and did some more damage to Taylor.
On turn four, Jay again won initiative (this was getting frustrating). With LCB standing right there, Taylor went and killed him off, popping my Dreamer back out. The Teddy killed off Taylor, finally, and then got shot for his trouble. The Dreamer went and buried my Teddy, trying to keep him alive. At this point, Jay had Gun Vikki, Student of Conflict, and the Convict Gunslinger while I had the Dreamer and a wounded Teddy. Things were not looking good.
But I realized I had both of my schemes successfully at the moment, keeping the Dreamer alive and killing Taylor. I had stopped his Thwart, and if I could keep Alice Teddy alive, I would stop his Grudge too. That might give me enough to squeak out a tie or win.
So on turn five (which Jay again won initiative), I had the Dreamer fly out of range of the Convict Gunslinger and stay hidden. The Student of Conflict gave Vikki fast, and she rushed around the building to where the Dreamer was, but was off by about an 1”.
Finally, I won initiative on turn six and flew the Dreamer away from Vikki. The Student of Conflict was too far away to be able to give Vikki fast again, and he wasn’t able to reach me. Jay flipped the last card to see if we went on, and we didn’t. Game ended there.
Tallying up points, Jay got 2 points out of Slaughter and none from the schemes, while I got 1 point out of Slaughter and four for the schemes.


































