Thursday, June 14, 2012

Jericho




My wife and I enjoy finding a good television series and watching it through more than we do watching movies.  Movies can be fun and all, but we enjoy the lengthy stories that play out over a season – sometimes more – of television.

I was flipping through Netflicks last month and happened upon a show I had never seen and never heard of, but there was a mushroom cloud on the promotional picture, and that drew my eye.  I read a little more about it – it certainly did sound like a post-apocalyptic show – so I decided to watch the first episode of Jericho.

The show centers around a small Midwest town, Jericho, and starts off working with the people within.  You meet the mayor and his wife.  They have two sons, one of whom is married and stayed in town.  The other has just returned home after being away for 5 years.  He’s just stopping in town long enough to pick up his inheritance and then hit the road again.

He had left behind his best friend who seems to have no idea where he was.  He meets up with his ex-girlfriend who now is engaged to another man.  That guy is flying back into town that night.  Slowly the cast of characters expands as you meet the Sheriff, other deputies, the political opponent for the mayor.  You meet the doctor, a teacher, the bartender.  The town starts to come together with how people all fit together.

And then as the president is giving an address to Congress, all the televisions black out.  And off in the distance, a mushroom cloud begins to rise.


From there, the story takes a drastic turn.  The woman who was going to pick up her fiancĂ© from the airport now has to figure out what to do about him.  Neighbors start turning on each other as they become frightened by the darkness and the threat of gas and food shortages.  The mayor has to reclaim control over his city.  Scouting parties have to be sent out to find people outside the town who might be in trouble.

And the town has to slowly start to rebuild.  Find ways to get power.  Deal with the fallout from the bomb.  Get communication with the outside world to find out just what happened.

Slowly the scope of the story expands, starting with the very isolated and cut-off town of Jericho and as they learn more, we learn more about the world and about the past.  Groups come to prey off Jericho’s supplies, and Jericho must find ways to get more supplies themselves.  Help comes from people they may not have turned to prior to the explosions.

Laura and I watched through the first season and then finished off the short 7-episode second season.  It’s another casualty of the networks.  A good show ending long before it should have.  But they had enough warning to tie up some of the loose ends, and leave the story with a good, if not wholly satisfying, conclusion.

If you’re a fan of post-apocalyptic stories, I’d urge you to give this one a try.  I don’t want to talk too much about where Laura and I were hoping they story would progress during the second season and beyond because like so many post-apocalyptic stories, it’s the exploration that is so interesting.  I urge you to take a look at it.  It’s only 29 episodes, so it’s not a huge investment.  For my wife and I, it was very worth it.

Wednesday, June 13, 2012

Resurrectionists in Fact ARE Good


I started out as a Neverborn player when I first started playing the game, and used them almost entirely for a long while.  A local player was selling off some of his Ressers and I figured it could be a fun new crew to expand into.  I picked up Nicodem and McMourning, then expanded into Kirai and Seamus.  Avatar Seamus was actually the model that made me want to pick up my Resser experiment last year and since then I have bought and painted almost the entire line.


Then people started complaining that Ressers were the worst faction in the game.  That kinda surprised me – Resser tend to do very well in our local meta, though that may be because the player who uses them most, Second Generation Awesome Dan, is a very good player.  I had always just assumed that the Ressers were the second or third best faction because they always seemed to be winning.

So I went through the different masters, trying out each of them, and doing fairly well with all of them.  Some more than others, of course, but some fit my playstyle better than others.


My first master that I got all painted up was McMourning.  I had always had trouble against him when Dan was playing him, and I loved his model.  So I got him out on the table, took some lessons from Dan, bought the Rouge Necromancy when it was released, and started playing him.  I hit a few difficulties early as I was trying to learn a whole new faction, but I found overall he was not that far a walk from how I used Lilith.  He was fast and did a lot of melee attacking.  On the surface he’d seem to diverge because he’s not teleporting his models around, but he’s summoning new ones into place, so that’s pretty similar.

McMourning quickly became my favorite of the Resser masters, which is no surprise because Lilith is one of my favorite Neverborn masters.  They can put on a lot of pressure and force your opponent to play your game.  Now that Adam was released, I’m having even more fun manifesting McMourning and dropping a massive beast of a monster in play too.


I tried Nicodem next.  It was at this point that the forums were starting to leak with people hating Ressers, but I still paid them no mind.  I mean, the forums often have crazies that spout their hate for this model or that crew, and I figured since it was relatively isolated at the time, it was probably just more of that.  I put Nicodem on the table expecting to do very well with him straight out the gates.  I had seen Dan use him a lot and he used him VERY well.  Until Ressers became the hot topic, I had always assumed it was known that Nicodem was the second best Resser master.

But I didn’t get him.  I struggled with trying to figure out how he works.  I tried using his Vultures.  I figured from my Warmachine days, I would understand using Arc Nodes well, but something felt off using them here.  I would put up my buffs only to have Perdita Spellbreaker everything away.  I couldn’t bring up zombies and buff people at the same time.  I could never figure out what model I needed to summon when I was summoning.  In short, I failed at Nicodem.  I still won more than I lost, but he just wasn’t clicking.

I remember talking to Dan long before I started playing Ressers.  Back when we only had the first book, we were talking about the different masters for our chosen factions.  Dan hated Nicodem early on.  He just ran into difficulty after difficulty.  But then, after long months of work, something finally clicked with him and Nicodem became an unstoppable powerhouse.  Nicodem launched to become Dan’s favorite of the Resser masters, and I always fear when he comes on the table.


During this whole time, I had my wife painting up my Kirai group.  Finally, she was ready to go, and I put her on the table.  The first game I played against Dan, the only player at the time who knew Kirai inside and out, with him playing Colette.  We tied, 8-8.  I played again with her, and again, and again, and never lost.  She is, without a doubt, one of the top two masters in the game.  There’s pretty much nothing she can’t do.

Kirai, for me, was like a fast burn.   She hit the tables, won the games, and quickly got shelved in favor of other crews.  It was too easy with her – I didn’t like not having a challenge or having to think my way out of problems.  I liked her overall style – summoning spirits, moving Ikiryo, and swapping pieces around.  But she was far too good at all of it and it was not fun to play her.





Finally, I reached the model I wanted to play since the beginning: Avatar Seamus.  I say “Avatar” because I never wanted to bother playing Seamus without his Avatar.  He was my most frequent opposing master at the time, and he never impressed me.  But the Avatar – now that looked fun.


He felt more like my Nicodem experience, except that he actually did start clicking with me.  I was able to put a hurting on my opponent’s crew with Seamus’ gun and his minions, then manifest and beat the tar out of everyone who was left.  It felt great!

But by now there was full-fledged Resser hatred going on the forums.

“The only way to win is to use Von Schill!”  I have my Resser and Outcast cards separated and completely forgot that Von Schill was an option until that was pointed out on the forums.  I still haven’t pulled him in.

“Night Terrors are really a Dreamer option!”  I have played the Dreamer more than any of my Resser masters, and have used Night Terrors far more with Ressers.  Yes, the Dreamer can take them, but so can all the Resser masters, and just because the Dreamer can use them doesn’t mean we can’t.  And they’re so good for Ressers!

“Corpse Counters are too unreliable with all the non-living crews out there!”  That’s absolutely true, but to rely on summoning models with the Ressers as your only… heck, even your main trick… has never worked for me.  Rather than trying to force it to work, I’ve learned that all the masters have plenty more to offer, and if I get a single summon off in a game (except Kirai, but her resources for summoning are far easier to replenish), I’m usually doing just fine.

The minion choices in Ressers, especially at the 4 stone level, are simply great.  I find myself switching to Neverborn and, with the exception of models like the twins and Stitched (and Tuco might be joining them), I find myself missing the choices that Ressers bring to the table.

The outrage against the Ressers disappoints me a bit because I look around and see that they’re clearly not a bad faction.  They can and have won quite often.  Our local players love and respect Ressers when they hit the table.  They’re a challenge with a ton of playstyles that can really mess with an opponent.  They are not without their faults, though every faction can find them.  I think they have some of the worst Faction-specific schemes available.  I think their Special Forces choice is subpar.  I think that Seamus especially gets unnecessarily hosed with his starting Soulstone cache.  As a primarily NB player, I sympathize with the fact that one of the themes of the crew – terrifying – doesn’t work on majority of the board anymore.  But they have plenty of good too.  Would be wonderful if the more vocal people on the forums would stop spouting the hate for Ressers.  All it’s doing it making it become “common knowledge” that Ressers suck when in fact that’s not the case.