Bill has been plugging the winter league for a few weeks now, and is hosting a Malifaux at Huzzah for three days this week. Tuesday was the official launch, and Thursday night he came out again to try to bring more people out. Three regulars came out – Bill, Skill-less Brian and me – and we had three new players join us.
My first opponent of the evening was Mike S, a local from a few towns over who works nearby the store. After I got a look at his models – he did a fantastic job with gear-themed bases and put together one kick-ass conversion for a Widow Weaver – we lined up our models for a 35 stone game. He played Lilith primarily before, so he was trying something new: a Zoraida crew. Rather than playing Neverborn against Neverborn, I grabbed my Viktorias and put together a list with them.
GAME ONEViktoria, Student of Conflict, Ronin x3, Convict Gunslinger, Freikorps Trapper, 6 stones
Strategy: Slaughter
Schemes: Exterminate (Nightmares), Assassinate (Zoraida)
Zoraida, Killjoy, Stitched Together x2, Widow Weaver, Terror Tot, 6 stones
Strategy: Turf War
Schemes: Bodyguard, Breakthrough
We played on the ruins board with several ruins around the edges of the terrain to get cover and a more open center with a fenced-in graveyard. Looking over the terrain, there was almost no way to keep Zoraida from picking an early target for her Voodoo Doll, especially since I deployed first. I accepted it and strung out my models, hoping for initiative so I could start getting my more dangerous models up to cover.
TURN ONE – ZORAIDA INITIATIVEWell shoot. Guess not. Zoraida activated first and tossed a Voodoo Doll up on my Convict Gunslinger who promptly turned to the Ronin next to him and shot her… twice… three times, to knock her down to one life left. Useless Harmless. Thank you Hard to Kill. Friggin Trigger Happy. I led off with my Trapper, curled up on top of one of the ruins, trying to kill off the Terror Tot before he could become a Killjoy. I took a focus strike (I wanted the (+) flip for damage so I could cheat in a card to kill the Tot), but he flipped a 13 for defense and there was nothing I could do. I moved up my Ronin and sent my Convict around the other side of the ruins to separate him a bit while the Stitched Togethers moved up and the Weaver Widow grabbed a Scrap counter. Finally, the Terror Tot sprinted forward to underneath the Trapper and sacrificed himself for Killjoy. Killjoy smiled and cut clean through the Trapper. Poor guy – he had no chance. My Student of Conflict had made my Gun Viki fast and she gave the sisters +2 Damage, moved up, and called her sister forward. The Sword Viki moved in on Killjoy and attacked him twice, netting 11 of his 12 wounds – not quite enough to kill him.
TURN TWO – ZORAIDA INITIATIVETwice in a row he flipped a 12 for initiative! Damn. No real choice here – Killjoy went and attacked the sword Viki 3 times, but three soulstones and a cheated Red Joker meant he missed all of them. The Sword Viki went, killed Killjoy with her Melee Expert, dodging the return strike. She then switched places with her sister, and then yanked her sister back away from the front lines. The two Stitched Togethers were approaching and I did not want to get caught in the open against them. Zoraida and the Voodoo Doll activated, Obeying the Convict to shoot the wounded Ronin, killing it, then Obeying the Widow Weaver to get a Scrap token. I moved the Convict even farther away, now out of range of my crew. He took 2 poison from the Voodoo Doll. The Stitched Together moved up to where Killjoy was and put up some smoke. I moved a Ronin up and attacked the Stitched once for a couple points of damage. The second Stitched moved up a little behind and I brought my second Ronin up to do a little more damage to the first Stitched. The Widow Weaver started moving out and collected a third Scrap counter. My Gun Viki moved forward and killed the wounded Stitched Together, triggering Does Not Die. It retaliated by using Gamble Your Life to drop one of my ronin to 1 wound remaining (frigging double-severe on a (-) flip) and dropping the other one by 3 wounds.
TURN THREE – ZORAIDA INITIATIVEI flipped an 11 for initiative and told Mike there was no way he could flip another 12 for his initiative – three turns in a row was too much. He obliged and flipped a 13 instead. The Stitched Together activated and killed off my Ronin with 1 wound remaining, then tried to Gamble his Life with the other Ronin and lost, taking a bit of damage back. My Ronin activated and finished off the Stitched Together. The Voodoo Doll and Zoraida activated again, Obeying the Convict to move backwards so he would not get into range of shooting his models this turn. Zoraida went next and used Repel to push his models out a bit. She used Obey on the Widow Weaver to give it a free move farther up, and then walked up a bit herself. My Student of Conflict made my Sword Viki fast and the Widow Weaver got her fourth counter and moved a little farther back, holding the scrap in hopes of getting a high enough Mask the next turn. The Vikis activated together with the Gun Viki moving up and dragging her sister forward. The Sword Viki moved forward once and then charged the Widow Weaver, hitting twice with Melee Expert for a total of 9 wounds. The Stitched Together finally reactivated and dropped my Ronin to 1 wound remaining before he went away.
TURN FOUR – VIKTORIA INITIATIVEAh, finally. My Sword Viki activated and killed off the Widow Weaver, then yanked her sister forward to keep her close at hand. The Voodoo Doll and Zoraida went, obeying the Convict to shoot the Gun Viki, but he was just out of range. Zoraida turned into a Raven and booked it to the far side of the board. Yeah, she’s fast. My Ronin rushed to his side of the board to hold his deployment zone. My Convict shot a couple times but didn’t do much.
TURN FIVE – VIKTORIA INITIATIVEI activated both of my Vikis, starting with the Gun one who moved forward and then brought her sister up too. The Sword one then charged Zoraida, hitting twice for a little damage. We were both out of stones at this point. Zoraida tried to attack the Viki back but did not manage to hit. My Student of Conflict ran up next to the Sword Viki, and my Convict Gunslinger finally died of poison.
TURN SIX – VIKTORIA INITIATIVEI activated my Student and Sword Viki. The Student gave Viki Fast, and Viki attacked and killed Zoraida in two more hits, then moved twice back to his side of the board. My Gun Viki moved into his deployment zone, and I flipped a card to see if the game would go on. No such luck.
FINAL SCORE:The Viktorias took 2 points in Slaughter (I killed 30 points (9 Widow Weaver, 10 Zoraida, 11 Killjoy… Stitched Together do not count since I did not kill them) and he killed 21 points (10 for two Ronin, 5 Convict, 6 Trapper), 2 points for Assassinate, and 2 points for Exterminate
Zoraida took 0 for Turf War, 0 for Bodyguard and 0 for Breakthrough
The Viktorias won, 6-0
After that game, Mike and I chatted for a bit about the game, how to use Zoraida differently, and I told him when we usually head out to the store. Hopefully he’ll make it out next week for another match.
Bill had finished his game against another new player, and after a couple minutes of conversation, we decided to put down a game between the two of us. Bill was working with Rasputina still, and since we decided to play 25 stones and I knew I’d need to win a game led by Collodi at some point, I figured this was a good shot to try.
GAME TWOCollodi, Marionette x4, Stitched Together x3, Wicked Doll, 6 stones
Strategy: Treasure Hunt
Schemes: Steal Relic, Kill Protégé (Sabretooth Cerberus)
Rasputina, Essence of Power, Silent One x2, Sabretooth Cerberus, 7 stones
Strategy: Deliver the Message
Schemes: Sabotage, Stake a Claim (I think it was Sabotage, but I can’t remember for sure)
The board was set up with a lot of buildings all spread out giving a few avenues to move towards the center, but a lot of LOS blocking stuff on the way in. A nice change of pace from the openness of the last board.
TURN ONE – RASPUTINA INITIATIVEThis turn was pretty basic with the Essence of Power linking to Rasputina and putting up a couple of Ice Pillars to block off one avenue of approach to the treasure counter. I sent one Stitched together around a big building and took the rest of my crew the other way after the Ice Pillars were cast, blocking off more of that path. My other two Stitched gave me some smoke cover and after I out-activated Bill, my Marionettes Pulled Strings to get Collodi up next to the Treasure Marker. My Wicked Doll jumped to it, picked it up and booked it behind the ice pillars while my last Marionette pulled Collodi back to the cover of my two Stitched Togethers. With my last activation, Collodi made all my dolls around him (three Marionettes and two Stitched Together) Fast for next turn. Since Fast specifically says it lasts until your next activation, it will stick on the models into the next turn if that’s when the next activation is. Neat trick.
TURN TWO – RASPUTINA INITIATIVEDarn, I was hoping to go first here and get my Wicked Doll completely out of LOS. Instead, a Silent One moved around the corner and zapped my Wicked Doll, killing him and making him drop the treasure. I was afraid that the Sabretooth Cerberus would grab the treasure if I left it out there, so my lonely Stitched Together moved up to the treasure, picked it up and popped smoke. The second Silent One zapped my lonely Marionette and killed him. I sent one of my Fast Stitched Togethers out and he used Gamble Your Life on a Silent One. I cheated a 12 for my WP duel to get a straight flip, and then cheated my other Severe to do 7 wounds. Boom – dead Silent One. With his (0) he put up some smoke, giving my flimsy puppets a bit of cover from the Ice spells. Bill dropped some Ice Pillars cutting off my two Stitched Togethers from my Marionettes and Collodi, and I went ahead and used my last Stitched to move out and kill the Essence of Power. The Cerberus leapt into my mess of Collodi and Marionettes and brought one of the dolls down, but couldn’t break through Collodi’s soulstone-infused defense. Collodi created a new doll to replace the one he lost and then had a different Doll kill off the Cerberus with some very lucky flips (got Severe twice in three attacks!). The other two Dolls pulled Collodi around to get him ready to support the Stitched Togethers.
TURN THREE – COLLODI INITIATIVEThat could be unfortunate for Bill. I started with Collodi who moved twice to get in the middle of all my Marionettes so I could activate all of them. He used his (0) to activate a Stitched after him and then tried to Breathe Life, but failed. One of the Marionettes moved in and dragged Collodi up to the front. The other two jumped in and made some attacks on Rasputina, forcing her to use stones a few times to avoid being rendered Slow my their trigger. Finally, the Stitched Together moved up and bled a card from the Silent One, then put a hit in on Rasputina. Rasputina took advantage of her massive hand of godliness and started zapping my Stitched Together – the only guy not in melee with Rasputina – through the Silent One. Soon the Stitched was dead and blast markers had wasted all three of my Marionettes. But there was still more to come. Overpower, overpower, overpower, overpower and slowly Bill’s hand disintegrated along with his soulstones. But Id lay wager to no fewer than 10 casts of that damn AOE spell. Fortunately I had a lot of stones myself and with three prevention flips, I was able to keep Collodi at half wounds. I was very glad I killed off the Essence of Power because the only think keeping me alive was the fact Bill couldn’t cheat in to get more AOEs most attacks. With her last action, Rasputina gave herself Armor. My reactivated Stitched moved up and Stole Rasputina’s Relic. He considered using his last stone to stop me, but thought better of it. My other Stitched in the scrum killed the Silent One while my Stitched with the Treasure made it to my deployment zone.
TURN FOUR – RASPUTINA INITIATIVERasputina used a (2) action to Deliver the Message to Collodi, getting Bill 4 VPs, and then gave herself Armor. Collodi made the Stitched Fast and gave him a Casting Expert, and then the Stitched blasted into Rasputina, dropping her wounds by half.
TURN FIVE – RASPUTINA INITIATIVEBill flipped the Red Joker for initiative, wishing he had it in his hand, but settled for going first instead. Two armor and then Rasputina went to work. Since she was in melee with Collodi, she could not cast her big spells, but she did manage to drop him a few wounds with her (0) before I cheated high enough to stop it. I managed to eat away another couple of wounds on her with my 8 Willpower Stitched Together. My Treasure-hugging Stitched just hung out in the back.
TURN SIX – COLLODI INITIATIVEI flipped an 11 for initiative and asked Bill if he wanted to stone to reflip his. He refused. Good thing, too, because it turned out his next card was a 13. Collodi and my Stitched Together made short work of Rasputina when she had no armor, and the game ended.
FINAL SCORE:Collodi took 4 for Treasure Hunt, 2 for Kill Protégé, and 1 for Steal Relic (the model that stole the relic did not survive to the end of the game)
Rasputina took 4 for Deliver the Message, 0 for Stake a Claim, and 0 for Sabotage
Collodi won 7-4