I got home and decided to hit some more Urban Rivals. I wanted to complete a few more missions, so I started out by hitting the first tournament that came up with my Elo Ulu Watu deck. I was doing fantastic, holding my own and keeping up around 30th-50th place after half the tournament. I had gone 7-1 with another tie in that span. Then came a game against a Skeelz deck. We had both split the first two rounds and were tied in life while I was one up in pillz. I took a conservative path with my character, but right before I hit "submit" with my move, I realized I could win it. I took a moment, made a few quick calculations, and then the screen flashed "TIME EXPIRED - YOU LOSE". I was shocked - I've never had that happen before, and I wasn't taking a long time. I learned later that when you're at the top of the pile, your time to make your moves drops significantly (I think from 20 seconds to 10 seconds). Instead of winning and gaining 20 points in the tournament, I forfeit the game and LOST 20 points. That put me way out of contention and I ended up in aroun 170th of 3,000.
Still, it was my fifth tournament that I ended up in the top 1/3 of, so I got a mission complete for that one. I also managed to spend a total of 250,000 clintz, reach level 25, win 15 games with at least two Freaks, and max level 250 characters. Not a bad haul for a single night.
My favorite part of the night, though, was probably when I put together my new Ulu Watu deck. I have an Elo version of the deck (restricted deck construction rules), but I wanted to make a solid power deck. Type 2 allows anything to go, so I put together one of those. Ulu Watu are high power characters, and have a bonus that gives them +2 POW. I wanted a deck that I could combine a lot of different ways to make a two-person kill. Here's the deck:
Buck - I just love the beer-belly dude. On a good day, he's a 9/7, and easily makes 1/2 of the kill punch. Besides, he's got a mission associated with him to do 300 damage, and I'm getting close to pulling that off with him. He's in my Elo deck too, and the number of matches he's done the final push for me makes him make the cut here. Plus, he's only 4 stars, so when he's facing all the 5 star people that litter Type 2, he has the tiebreaker.
Gaia - Probably my weakest character in the deck. She makes a 9/4 with a minor reduction in attack. Three stars is beneficial for the same reason four is good with Buck. If I had another high-pow character, it'd probably bump her out of the deck, but right now she's good filler.
Shayna - Weird fish-looking girl. Another four star character, and this one having the potential to hit 11/5 if she attacks. Not too shabby! She can anchor a lot of two-hit KO's, and is usually a strong start. Most people see 11 POW and don't want to bother to take it on. I can get a solid 5 damage out of one or two pillz, and if they want to stop it, it takes a lot more on their side to keep me away.
Stanly - The only common card in the deck, and my first five star. He's an 8/8, which means he can pound a lot of life out of my opponent, but he's also got the wonderful +12 attack if I won the round just before his. Usually I will win a round or two, so he's almost always got that bonus. He makes a great finisher or bluff card - people will almost always go all-out to stop him with his massive 8 damage.
Hikiyousan - Since he's five stars, he doesn't make the cut in my Elo deck, but man, he's a beast! With his ability and bonus going off, he's a 10/7 and nobody wants that coming their way.
Nanook - She's a solid 10/4 with no ability, and only three stars. Most times when she hits play, people underestimate her. With no ability and everyone else having pretty good ones, they look at her like she's not that great a card and don't play hard against her when she attacks. Often she'll slip through when people aren't expecting it, and the 4 damage puts my opponent in striking range of a lot of Fury-ed characters.
Tanaereva - He's why I decided to play a Type 2 deck. I picked up him yesterday and man is he worth it! A 10/7 damage reducer. That means he can go toe-to-toe with the big bads in my opponent's force and if they go all-out to win against him (which a lot of people do - he's a metal man with a bucket on his head!), they're still dropping by two damage. I use him as a bluff and a finisher in equal measures.
Wee Lee - Pretty much the same as Tanaereva, only a little weaker. He comes in at a 9/6, but is only four stars. It's funny to think of him as a wall, but that's kinda his role in the deck. If I manage to crack through my opponent, I'm halfway to winning. If I don't, I'm not taking as much damage. Win-win.
So there you have it, my new deck. It's only been out for five or six games, but won a fair margin of those. Still figuring out how to play in Type 2. It's a bit different than Type 1 and Elo with all the power cards on the table. I'm wondering if I should mix a Leader into the deck, but if so, not sure which one.
