Got out to Huzzah last night and managed to pull in three games against Dan. He's been having an itch to get back to his old Ressers, and I decided to use some of my less-used masters. I think Dreamer's shelved for the moment, at least until I get more options with him. He's a boatload of fun, but right now there are really only two builds with him since I have only three other Nightmares: Lilu, Lilitu and Teddy. This month I should greatly expand my options, though, as I pick up Alps, Stitched Together, Daydreams and Coppulus.
Getting in three games made each of them a blur, so I'll try to make sure I cover the main points, and may be off on the lists slightly. I think I'm close, though.

The first game came up as Pandora vs. Seamus.
Pandora, Primordial Magic, Lilu, Lilitu, Doppelganger, Baby Kade (4 stones)
Seamus, Punk Zombie x2, Belle x2, Copycat Killer, Hanged (4 stones)
Pandora had Deliver the Message and took Bodyguard and Kidnap (Copycat and both Punk Zombies)
Seamus had Claim Jump and took Bodyguard and Army of the Dead
I started out slowly advancing, getting my Doppelganger near his Claim Jump point under some cover to prep for where I thought the main fighting would take place, and brought Baby Kade close by to take out the first model that showed its face. Meanwhile, my twins headed up with Pandora. He ran Seamus out front throwing up the -2 WP ability and putting the rest of his army a little behind him for support.
On turn two, he went headlong after Pandora. Popping his -2 WP again (which really hurts!), he got a shot off on Pandora but I managed to save myself there. Then Lilitu went and started Luring Seamus, trying to get him closer. He used three of his stones to stop a couple of them, but some well-timed flips and cheats of Masks managed to get him very close by, and losing the WP duels gave him several points of damage (the Doppelganger was doubling the damage dealt). Lilu swung by and dropped Seamus to one life left. I activated Pandora and flipped to Incite one of his Punk Zombies to get the movement to get next to Seamus (I couldn't do it to Seamus because if he failed his WP flip, he'd die and I couldn't deliver the message then). She delivered him a message, then tried to Incite him to kill him off. At that point, Dan remembered that he had Terrify which, even with a stone, I couldn't pass. We tried to unravel the turn all the way back to when she was first in his terrifying range, but it became too complicated with all the flips and we just said we'd call the Terrify from there. So Seamus survived. The Punk Zombies moved up and the Hanged tried to get a shot off on Lilu, but failed.
I won initiative on turn three and used Lilitu to Lure Seamus, killing him with the WP flip, then moved around for better positioning. Both Lilu and Baby Kade went after the two Punk Zombies, but failed to kill either one. Pandora rallied and could not move. Fortunately, Pandora did not need to and managed to kill both Punks. I got Kidnap.
At that point, I had 6 points locked up and because I killed Seamus before turn 4, Dan had lost one point there and had a maximum of 5 points available to him in the game, so we called it there.

The second game I pulled out my least-used master: Marcus.
Marcus, Jackalope, Slurid x3, Waldgeist, Cerebus Tiger (4 stones)
Seamus, Copycat Killer, Punk Zombie x2, Belle x2, Hanged (4 stones)
Marcus got A Line in the Sand and took Power Ritual and Sabotage
Seamus got Supply Wagon and took Bodyguard and Army of the Dead
This one wasn't really that close. Neither of us had objectives that required us to fight, and I had a total of ten spots on the board my models had to reach and interact with, so I wasn't planning on getting close to him. The fact my army was all very fast helped there. I made almost no attacks all game, instead just rushing around the board completing my objectives.
The Slurids were able to complete two of the corners for Power Ritual on turns one and two, and also grabbed the Sabotage objective on turn two. My Cerberus Tiger was able to grab one of the corners on turn one and the last corner on turn three, so by the time I was at the top of turn three, I had already scored 5 victory points. Last thing I did, then, was have Marcus head over to the wagon and whack it three times while high on damage, dropped three moderate cards (two cheated), and destroyed his wagon. By turn three, he could not win anymore. I had 5 points and he could get a max of 4 if he got Bodyguard and Army of the Dead. I think the entire game I attacked one of his models once, and that was just to do something with my Waldgeist.
I'm going to take a brief moment to talk about those two schemes: Sabotage and Power Ritual. They are, without a doubt, far too easy to achieve. The fact that Archanists get the two easiest faction-specific schemes, and that one of them can be up to 3 points, is a huge boon for them. I had no trouble scraping together five points in the first three turns, and that put the game easily out of reach of Dan before any interacting had happened.
Now I like the fact there are scenarios and schemes that don't involve combat with the other person, because it gives a nice mix to what's happening out there, but giving the Archanists two relatively simple Schemes that can garner them 5 points means that your opponent, in order to stay on pace with just those schemes, has to get their full scenario and a scheme, or half their scenario and both schemes. And if you get your full scenario too, there's virtually no way you can't win.

Okay, on to game three. Zoraida came out against Leviticus.
Zoraida, Voodoo Doll, Mature Nephilim, Lilu, Lilitu, Convict Gunslinger (5 stones)
Leviticus, Rusty Alice, Belle x2, Killjoy (3 stones)
Zoraida got Deliver Message again, and I took Bodyguard and figured I'd try Seeds of Betrayal (I have to get one of his models to kill his master)
Leviticus got Contain Power and took Grudge (on Lilu, it turned out) and Kill Protegee (on my Mature Nephilim)
I started moving up as he did the same. We had a Lure war on my Convict Gunslinger (he must have thought he was hot stuff, three girls vying for his affections) as he tried to bring him into range of his attacks and I tried to keep him out of range, and I tossed my Voodoo Doll on Rusty Alice, figuring she had the best chance to kill Leviticus.
On turn two, I got my chance to try. Rusty Alice charged Leviticus and hit, and flipped Severe damage which would have killed him, but he used one of his stones to prevent one of it, keeping him alive. Damn! And to rub salt in the wound, Leviticus went ahead and died summoning Killjoy in front of my Mature Nephilim. I tried to get my Lilu in range of Killjoy but failed, and Killjoy hit my Mature for 4 damage. Next round, I won initiative and dropped Killjoy, but was dropped to two life in its dying attack. Leviticus came up and turned my Mature into a Steampunk Abomination (that's embarrassing). I saw my opening and went for it - Rusty Alice charged and killed Leviticus. I started jumping around - Seeds of Betrayal! Seeds of Betrayal! Even Dan thought that was awesome and we laughed about that objective for a little while before continuing.
He was able to come back and kill off my Lilu, and later my Lilitu but I was able to get Zoraida onto his side of the board and safe. While I was never able to give him his message (which was a love letter, evidently, and Leviticus kept killing himself rather than read it - doesn't bode well for future romance between the two), I was able to defeat Contain Power, and we ended up tying at 4-4.