
I managed to get two games in last night, both using Hamelin. I’ve been trying to get better with him and get a grasp on how he works. Playing him can take a long time and I want to get better with it.
My first game came against Josh, a good Viktoria player who was also thinking of picking up Hamelin at some point in the future. The second one was against Dan and his Rasputina list as he’s trying to get better with his Archanists.
Since I am still trying to get the hang of Hamelin, I wanted to try using something new that I hadn't used before from his plethora of abilities. So these games, I tried concentrating on using his Pipes to Obey and make models Insignificant.
Battle Report – Hamelin vs. Viktoria, 35 stones
(me) Hamelin, Obedient Wretch, Stolen x3, Malifaux Rat x4, Nix, Rat Catcher, 4 stones
(Josh) Viktoria, Von Schill, Taelor, Freikorps Trapper, Freikorps Specialist, Freikorpsman, 3 stones
Strategy: Hamelin (Destroy the Evidence), Viktoria (Distract)
Schemes: Hamelin (Bodyguard, Breakthrough), Viktoria (Bodyguard – Viktorias, Hold Out)

The game essentially hinged upon me getting Hamelin into his deployment zone and staying alive. I would have Bodyguard and probably Breakthrough (given how few Significant models he’d likely have left), and he’d get nothing from Distract and he’d lose Hold Out. From the get-go, I decided Destroy the Evidence was just something I was going to get if I had the opportunity along the way. Hamelin crossing the field was the most important part.
TURN ONE
Most of the first turn was pretty standard. The Trapper deployed on one flank where he could start taking shots on my army as it moved up the field. I kept my Stolen hidden as well as I could, and moved up the rest of my army in essentially one big ball. Von Schill took to the middle of the board, shooting one of my Stolen down on the first turn, while the rest of Viki’s crew moved up in a line, trying to block Hamelin from heading through to get to his deployment zone. With the last activation, Hamelin moved up twice and then hit the sword Viktoria with Understand the Soulless, cheating in a high card and stoning another 10+ putting it out of reach for her. One threat made Insignificant.
TURN TWO
I won the initiative and started with Hamelin. He tossed a Stolen up near Viki’s line, then used Understand the Soulless twice, killing the Stolen and then the Rat to make the second Viktoria and Taelor Insignificant. The Viktorias went at the same time and catapulted one of them forward to beat the tar out of Nix. My rats swarmed around the Sword Viktoria, doing a point of damage and adding a Blight Token. Von Schill moved up and took two shots on the Rat Catcher, killing him. My new rat moved up and sacrificed himself and two others to make a new Rat Catcher. The Trapper tried to take a shot at a Stolen, but missed, and he didn’t want to cheat and give me a high card back. My Rat Catcher killed all the Rats, and the new Rats put another three damage on Viktoria and gave her another Blight token. Meanwhile, Taelor rushed back to protect one of the Destroy the Evidence points and the Freikorpsman and Specialist moved up to support the Viktorias.
TURN THREE
I won initiative again and moved up with Hamelin, pulling into range of the Specialist. Hamelin used his (0) to get rid of any (-) or (+) flips in his next action, then attacked the Specialist with his staff. I hit and cheated in a Severe damage, killing the Specialist with 9 wounds, which then blew up killing the Sword Viktoria and hurting the other one. A few rats got caught, as did Hamelin, but I was okay with that. Hamelin used his last action to use his Pipes on Von Schill, making him Insignificant, though I did not get the Obey off because there wasn't really anything to do with it. At this point, the game was essentially over. The Rats swarmed around the Freikorpsman, doing some damage to him, and I set up to get another round of Rat attacks when we called the game. From here on out, only the Trapper would be able to hurt Hamelin (assuming the Freikorpsman died) and Hamelin was just going to run for Josh’s deployment zone, bringing in new Stolen along the way.

Battle Report – Hamelin vs. Rasputina, 35 stones
(me) Hamelin, Obedient Wretch, Stolen x3, Malifaux Rat x4, Nix, Rat Catcher, 4 stones
(Dan) Rasputina, Essence of Power, Ice Gamin x2, Silent One x2, 7 stones
Strategy: Hamelin (Plant Evidence), Rasputina (Contain Power)
Schemes: Hamelin (Bodyguard, Hold Out), Rasputina (Sabotage, Kill Protégé - Nix)

Dan was a bit unlucky in pulling Contain Power against Hamelin. I almost didn’t take Bodyguard, not wanting to put all my eggs in one basket, but decided that I wanted to see if I could keep Hamelin alive while Dan was gunning for him. Either way, it seemed like the game would largely come down to whether he could kill off Hamelin and keep him dead.
TURN ONE
This turn was pretty basic. I knew I had to get to four pieces of terrain on his side, and keep Hamelin alive. The Essence of Power put up a pair of Ice Pillars that Rasputina could hide behind and have her other minions act as Mirrors for her spells. Meanwhile, Von Schill charged off to the side of the board to chase down one of my Stolen, wanting to clear all the Stolen out at some point to get at Hamelin. Hamelin headed up for his first turn and summoned a new Stolen near some of the terrain pieces he could activate.
TURN TWO
He won initiative and one of the Silent Ones killed my forward Stolen, summoning a Rat next to it and in base contact with a terrain piece. My Rat Catcher moved up and brought a few of his Rats with him. Von Schill took the opportunity to take aim at the Stolen. He shot and missed, then shot again and hit, but flipped the Black Joker for damage doing nothing. Dan cursed his luck (it was pretty bad) and I tried to hide a smile. Dan’s plans of trying to kill off Hamelin this turn were dashed as no one else could get close enough to my Stolen near Von Schill.
Hamelin, realizing how dangerous his position was, summoned a new Stolen back in his deployment zone as a safety net, then moved up and tagged a Silent One with his Pipes, turning him Insignificant and doing some damage to him. My Rats all activated and tagged two of the points I needed for my mission, while Nix moved off to one side. Rasputina saw her chance and tossed Overpowered spells into him, killing the dog and netting him his Kill Protégé.

TURN THREE – FOUR
The turns are kinda blending together now, so I’m trying to put things where I remember them happening. I’m sure there was a lot more maneuvering around and the like, but here’s the gist.
Von Schill would not be foiled two turns in a row and killed off the Stolen. My Rat would spend the rest of the game chasing him, but was woefully inadequate at the task. Hamelin moved up to the other side of the ice pillars and smashed the Significant Silent One with his staff, killing her outright. The Ice Gamin attacked Hamelin and only after all the damage was done did I remember that he couldn’t have targeted Hamelin since he was Ht 1. My Rats went next and tagged my last two objective points – my only plans left were to keep Hamelin alive and keep him out of my deployment zone. Rasputina had other plans. She blasted into the melee and killed a Rat Catcher and the Ice Gamin. The Ice Gamin exploded and killed a bunch of Rats and finished off Hamelin. Ouch! At the end of the turn, Hamelin appeared back in my deployment zone where the safety net Stolen was.
TURN FIVE – SIX
A Silent One and Von Schill rushed towards the Sabotage point, but I wasn’t having any of that. Hamelin tagged Von Schill with the Pipes, Obeying him to attack and kill the Silent One, and triggering him to become Insignificant. Hamelin then backed away and brought up a new Stolen even further back. My few remaining Rats moved around annoyingly and the last Ice Gamin moved up to the Sabotage point, but Dan had misplaced Von Schill who stood in the Ice Gamin’s way and he wasn’t able to tag the objective point yet. We flipped to see if the game would go on and it didn’t – Rasputina pulled in two points for her Kill Protégé and Hamelin took home the full eight.













