Showing posts with label Legion. Show all posts
Showing posts with label Legion. Show all posts

Tuesday, March 16, 2010

Hordes Updated on Privateer Press Site

The final update for Hordes has been released on the Privateer Press main site. I cannot access it from work, so I have not read through it yet. I've taken a glance at a few of the reviews of the changes, and overall, my opinion comes out as a strong: "meh". Warmachine and Hordes just haven't done it for me in a few years, and while I was very excited that perhaps MKII would bring me back into the fold, they really have not.

Anywho, that's a conversation for a different topic. At this point, I'm just going to post up what I read from someone else about the changes. I'm sure it's not a complete list, but here we are. Thanks to Thunder_God of the Privateer Press forums for compiling this.

pMadrak
+Reach
+StrangleHold
-Battering Ram

eMadrak
Rathrok's Awakening changes to 1 fury per kill.
+Tide of Death
+Reach
-Vortex of Destruction
+Blood Fury

pDoomy
Goad changed to enemy models
-Hex Blast
+Purification

eDommy
Goad changed to enemy models
Weapon's name changed to "Willbreaker"
Powerful Attack fixed focus to fury.
Sunder spirit no lobger allows casting the animus.
Wild Aggression changed to living

Grim
Added explanation of Hunter.

Pyre Troll
+1 Arm
+1 cost
Flaming Fists changed to critical Fire. +2 damage.
Spit now Continuous effect fire.

Winter Troll
Rime, "the attack" replaced with "the end of the attacking model's activation"

Mulg
Runebreaker now also prevents spells, and affects all enemy models.
Overtake changed to Protective Fit
+Relentless

Caber Tosser
Thunderbolt replaced with Momentum. Same as Thumper.

Thumper Crew
small and medium bases and slammed, large bases are just knocked down.

Long Riders
Lost Brace for Impact
Bull Rush - Clarified that moves of less than 3" will be regular attacks.

Horthol
+2 damage
Lost brace for impact
Bull Rush - Clarified that moves of less than 3" will be regular attacks.

pKaya
Pack hunter now doesn't restrict the bonus to targets in her control area. But the warbeasts need to be in her CTRL area, and it's melee, so a couple of inches gained.
Spirit Fang +1 pow

eKaya
Alpha - Now simplty allows beasts in her battlegorup to run, charge, slam and trample for free.
+Flank [faction warbeast]
Glimmer -1 pow

Morvahna
+1 Arm

Shadowhorn Satyr
+1 Fur
+1 mat
+1 cost
+1 pow on Horns

Pureblood
-1 rat
Animus now Wraith Bane, also grants magical weapon.

woldwarden
Geomancy - Changed warcaster to warlock

Megalith
Geomancy - Changed warcaster to warlock

Reeves
-1 rat
+2 range

Tharn Shaman
weapon attachment
-1 mat
-1 rat
-1 cmd
lost officer
+Assault
-Granted:Brutal Charge
+Lightning RNg 10 POw 13 electro leap magical electricity

Sentry Stones
+Stealth
-Prowl

Shifting stones
Teleportation - no longer completely within

Lord of the Feast
+1 cost
+1 mat

Kromac - human
+1 CMD
-Beast Mind
+ Jump
2xweapons
Wild Arression living only

Kromac - Beast
CMD 3
Beast Mind simplified - Cannot upkeep, cannot cast non-animi spells.
2xweapons

pMorghoul
Double Strike - removed focus wording

eMorghoul
Feat - Assassination run
+Arcane Assassin
-Death Rite
+Fan of shadows
+bind
-Lock the target
+Silence of Death

pMakeda
-Riposte

eMakeda
-overtake

Hexeris
+1 warbeast point
Feat affects firendly living and all enemy models
Can reave focus instead of other models, not just warlocks
-ashes 2 ashes
Death Match - +2 mat and Vengeance
-Hollow
-Rapport
-Spirit Leech
+obliteration
+psychic vampire
+soulfire
+soul slave

Zaal
-Field Officer [ancestral guardian
ghost sight moved from weapon to Zaal
+Soul Converter
Sunder Spirit no longer allows casting the animi

Modikaar
+cull soul
Void lord changed to void spirits only
Hollow - soul instead of fury

Brute
forces to use Intuition

Rhinodon
Tail -1 pow

Molik Karn
forces to use Intuition

Praetorian Swordsman Officer & Standard
Granted changed to Side Step
Tactics changed to Ranked attack

Venators
+1 arm

Venator Catapult
+1 arm

Ancestral Guardian
+1 FA


eLylyth
-lock the target
Pin cushion range 10
+Pursuit

pThagrosh
Athanc added Immediately
Mutagenesis clarfied

eThagrosh
Athanc added Immediately
-elite cadre

Vayl
+1 cmd
Cat and mouse wording changed

Rhyas
Fixed feat wording - damaged
Dash clarified to affect herself

Saeryn
feat prevents all melee attacks
Blight bringer only warbeast
-Sunder Spirit
+Hellfire

Shredder
+Snacking
Rabid returned to full turn.

Raek
Animus grants parry only
cost 2

Scather
does corrosion damage

Incupi
Placing clarification

Bog Trog Ambushers
+pathfinder
Added wording on ambush about formation

Bone Grinders
+2 magic ability

Brigands
-1 arm
-pathfinder
-bushwack
+ prayers

Posse
-Feast
+March - pathfinder for turn
+Unyielding

Rorsh
Will work for Cygnar, Khador, Protectorate, and Cryx.

Brine
bacon now d3

saxon
+pathfinder
Reconnaissance now faction warrior model/unit within 5"

Wrong eye
Will work for cryx

Wednesday, February 3, 2010

Hordes Legion MK II Overview

Of course, this is only my opinion. It’s the correct opinion, but if you’re okay with being wrong, you can disagree.

When I first saw Cygnar MK II during the fieldtest, I was very excited. Storm Blades were fun, the Storm Clad was great. Gun Mages could shoot well, etc. Then, when the actual rules for MKII Cygnar came out, a lot of what I was excited for ended up being dropped in power or stayed at its former lack of glory. Darius and Kraye, two of my favorites, were at the bottom of the pack. The Thunderhead became a liability unless you went with a lot of lightning-immune stuff. Gun Mages lost some range. Electro Leap remained a difficult prospect to pull off well. Centurions were nigh useless. I could go on.

So when Legion MKII rules came out, I was very excited again, but cautiously so. Lylyth looked like fun, and Vayl and Saeryn, my two favorites from before, held the top ranks of Legion power. There were some spots that needed work, and they got attention. But throughout the whole field test, I was still cautiously optimistic. Being burned by Cygnar still stood fresh in my mind. Finally, Privateer Press released the “final” field test rules for the models, and I felt exactly what happened to Cygnar happened again. They teased us with a lot of really fun things, and then pulled the rug out from under us at the end. Saeryn and Vayl both got heavily hit, which means of the warlocks I own (every one but Epic Thagrosh), there is only one that looks like fun: Absylonia. And she dies to anything that can deal with upkeep spells. Beyond the warlocks, I’m pleased with Legion. It’s just that I can’t find a warlock that I am excited about trying.