
Possible spoilers below
Over the weekend I decided to finally finish off Fallout 3: New Vegas. I had been close to the end for over a month, just running around and completing side quests. I had already reached the max level for my character and was slowly going through all the bullets in the world. It wouldn't do to wait until I was out of ammo before trying to finish things off.
So I headed back to Vegas to continue my chosen path (in NV you can side with, essentially, four different factions). When I got there, I realized there was still one more minor mission I had to complete before I could continue. I wasn't really interested in sneaking around, talking to people and getting information to blackmail one of the powers in the city, so instead I walked in with guns blazing and shot everyone in the casino. Evidently that worked - they were no longer a threat for power in the city. So I jumped in to the final mission(s) which were actually pretty cool. The path I chose meant that I wasn't really on anyone's side in the final battle. I had to run through a massive war where both sides would shoot at me if I was caught, sneak around and do a bunch of tasks, and then ensure neither side was able to fight after the war. Playing a sniper made this latter part a bit easier as I was able to pick off some of the key members from the safety of a hill opposite them.
Overall, I enjoyed the game. It had a lot of things that I loved about it, but there were plenty of things I did not enjoy or features added I just didn't care about.
THE BAD:
1. Glitchy - good lord, was this game glitchy. There were times where I nearly stopped playing in frustration because the game would crash on me. I ended up inside rocks that I couldn't get back out of. I found myself trying to follow storylines that I had to abandon because if I advanced along them anymore, the game would crash. Without a doubt, this was the most frustrating part of the game. If it hadn't been a Fallout game, I would have abandoned it long ago.
2. The new "create your own items" idea - I get the concept, and it sounds all fun and good, but being able to combine a bunch of items to create new ammo or new healing potions was actually fairly boring to me. It meant I ended up with hundreds of useless items in my inventory because they were all ingredients to something else.
3. The early game - I came to a point fairly early on where I feel like I explored all of the places I could actually survive, and it took me grinding out a few more levels before I could actually venture out further. Made it kind of boring a little early on.
THE GOOD:
1. Allies - you could do a lot more with them, and you could have more than you used to. In the course of the game, I ran around with three different allies, but there were another half dozen out there, I'm sure. It was nice to run through a particularly difficult mission and know someone had your back.
2. Super Mutants and Deathclaws were tougher - in the first game, I felt like these guys were tough, but with a little effot, I could take them down. In this game, they utterly whomped me until I hit really high levels, and even then, if I stepped wrong, the Deathclaws would evisorate me.
Overall, I'd rank this game below the first Fallout 3, mostly because I think the first one felt bigger, and the game didn't have as many bugs. But still, a solid addition to the Fallout line. Now if only they'd fix the bugs so other people could get through it too.






