Next step: convince my wife to help me paint them up. After a little maneuvering and negotiating (in which she totally outplayed me), I convinced her to help me paint up McHammish. So we got home, popped in Inception, and got to painting. She took both versions of McHammish. I took everything else. I went with my standard Guild theme with the desert bases and the khaki / green color scheme, except for the masters who have been painted in white uniforms.
Without further ado, here's how the models came out.
McHammish came out looking fantastic. The model actually went together fairly easily, and I was happy to see that the dismounted version had an option to drop the netgun (which he can't use dismounted) and pick up a sword. My only complaint is that his mounted version had no option for a sword, so he's stuck with a bullwhip that he can't use. The painting was great, and side-by-side with other Guild masters, he fits right in.
Next was Sidir and Luna. Both were very easy to fit together. Working with Sidir, I actually really like his model. My picture's a little blurry, and my painting isn't great so it's hard to tell, but there's a lot of detail to him and he just looks really nice. Makes me wish his rules were better.
Finally, I painted up two of the Wastrels. I have the third one put together and ready to paint, but I held off on him last night because I'm not sure I'll ever want a third Wastrel in my crew. Two seems to hit just enough. Only reason I think I'd want him is for the starter-box games where McHammish wants to make an appearance.
Anywho, there is McHammish and the gang, ready to take the fight to the enemy. Can't wait to get him out there and flipping cards.










































