Thursday, August 22, 2013
Guessing Zero
Hey all - a quick plug for a new gaming site and podcast. Guessing Zero. It's a little bare at the moment, but it will be picking up more soon. The first podcast is already up, as are a few articles and blog posts, including one by yours truly. You may not hear anyone familiar on it yet, but you may hear my voice sooner or later.
The site is not devoted to any particular type of gaming. Miniatures, cards, video games, roleplaying... it'll all get talked about sooner or later. Hit up the site, take a look around and subscribe. I expect great things to come.
Wednesday, August 21, 2013
Battle Report Zoraida vs. Tara - 45ss
Game Size: 45 stones
Deployment: Standard
Strategy: Turf War
Scheme Pool: A Line in the Sand, Distract, Deliver the Message, Assassinate, Entourage
Crews:
Deployment: Standard
Strategy: Turf War
Scheme Pool: A Line in the Sand, Distract, Deliver the Message, Assassinate, Entourage
Crews:
Zoraida
- Crystal Ball
Barbaros
- Nexus of Power
Bad Juju
Silurid
Doppleganger
Terror Tot
Terror Tot
6 soulstones
Tara
- Obliteration
Symbiote
- Dead of Winter
- Knowledge of
Eternity
Nothing Beast
- Voiceless Words
Karina
- Long Forgotten
Magics
Void Wretch
Void Wretch
Death Marshal
Death Marshal
7 soulstone
Schemes Chosen:
Zoraida: A Line in the Sand (Announced); Entourage: Barbaros (Announced)
Tara: Deliver the Message (Hidden); Entourage: Tara (Hidden)
Initial Plans:
I wanted to use the Doppleganger. I didn’t care if it was a good choice or not for the game, I wanted to use it. I wasn’t too fond of it during the playtest, but it got a couple of buffs during the last revision and I wanted to try it out.
I went without the Hex Bag for Zoraida mostly to save
soulstones, though I think that’s a mistake.
The Hex Bag is really good for her – giving her a useful (0) that she
wouldn’t otherwise get to use. I don’t
think I’m going to find a game that I won’t use that for her in the future.
I stacked up Barbaros to make him really hard to take
down with Nexus of Power and set him aside to get Entourage, and then had my
Tots set up to get Line in the Sand. I
used the Doppleganger, Silurid, Bad Juju and Zoraida to clog up the middle as
best I could.
Turn One:
Zoraida: 0 VPs, 6 Soulstones
Tara: 0 VPs, 7 Soulstones
Initiative: Tara wins, Zoraida goes first
Zoraida: 0 VPs, 6 Soulstones
Tara: 0 VPs, 7 Soulstones
Initiative: Tara wins, Zoraida goes first
Turn Summary: I was playing like a deer in the
headlights. Tara does a lot of things,
and I wasn’t sure what to expect from her.
She activated early, got reactivate, and had a Death Marshal bury the
Nothing Beast. I played cautiously,
sending Terror Tots and Barbaros around the flanks, and the Doppleganger up the
middle. Zoraida went and moved Juju and
the Silurid up a little before following them.
Soon enough, though, I could see that the Nothing Beast was going to
come in and wreck some face if I didn’t distract it.
So I sent the Silurid leaping down the field and charged
Tara to put some wounds on her. Probably
a mistake, as she was able to unbury the Nothing Beast and give it Fast. The Nothing Beast immediately activated, not
counted as its activation for the turn, and attacked the Silurid. I knew if I let the poor guy go, I’d probably
be in danger of the Nothing Beast wrecking me, so I cheated to keep it alive
after all the attacks. On the real
activation of the Nothing Beast, it killed off the Silurid and looked down the
field, hungrily.
End of Turn: Nothing happened.
Turn Two:
Zoraida: 0 VPs; 6 Soulstones
Tara: 0 VPs; 6 Soulstones
Initiative: Zoraida wins, Zoraida goes first
Turn Summary: I wrestled whether I should go first
or second and decided to go first. I
knew I wanted to get the Nothing Beast away from Tara and out of the lines, so
I had Zoraida Obey it to come forward, then had Zoraida Obey Bad Juju twice to move
him into melee and attack the Nothing Beast for a wound. Tara activated and gained Reactivate, gave
Fast to a bunch of models (including Bad Juju), then gave Juju Slow to cancel
the Fast. I activated Juju, worried he
wasn’t long for the world, and used Flurry.
Unfortunately Dan had used so many cards already that the Nothing Beast’s
defense was up to 7 and I only hit him for a couple more wounds. The Nothing Beast went after Juju and nearly
killed him.
I looked over the board and knew I was not going to do
well if I let Tara reactivate to give the Nothing Beast another round of
beat-down. So I had the Doppleganger
move up, Mimic Pine Box from the Death Marshal, and then buried Tara. That eliminated the reactivation, which
eliminated the Nothing Beast’s extra activation, and also eliminated the chance
for Dan do reactivate Tara next turn. If
I could keep the Doppleganger alive. A
well-timed Black Joker from the Death Marshal allowed her to survive.
Meanwhile, my Tots grabbed two objective points and
Barbaros moved behind the lines to start working on a Void Wretch. Activation Order was killing me. One of Dan’s Void Wretches healed up Tara
while she was buried.
End of Turn: We both got a VP from Turf War.
Turn Three:
Zoraida: 1 VP; 5 Soulstones
Tara: 1 VP; 5 Soulstones
Initiative: Zoraida wins, Zoraida goes first
Turn Summary: I needed a dead Nothing Beast. Bad Juju activated and swung at the Df3
monster three times, killing him with the final swing. The Doppleganger died to an onslaught from a
Death Marshal and Void Wretch.
Meanwhile, both of my Tots grabbed more Scheme Markers along the middle
while Barbaros knocked the Wretch down to 1 wound. A Marshal killed one Tot and Katrina left the
other one with two wounds left.
Zoraida managed to kill off one of the Death Marshals by
summoning a Voodoo Doll on it, then smacking the Voodoo Doll for enough wounds
to kill it, but we both still had enough in place to get our VP for Turf War. The Void Wretch moved up on Zoraida along
with Tara.
End of Turn: We both got a VP from Turf War.
Turn Four:
Zoraida: 2 VPs, 4 Soulstones
Tara: 2 VPs, 5 Soulstones
Initiative: Zoraida wins, Zoraida goes first
Turn Summary: Who cares whether Dan gets a (+) on
Initiative when I’m flipping 12s and 13s?
The Terror Tot charged Karina, dealing a couple wounds. Dan decided not to activate Tara first,
instead grabbing the sure VPs from the Void Wretch delivering the message to
Zoraida.
Barbaros smacked Karina, killing her off. The Void Wretch on that side of the board
killed off the Tot, which in turn bled on it to deal its last wound, dropping
both of us out of Turf War territory.
End of Turn: Nothing happened.
Turn Five:
Zoraida: 2 VPs, 4 Soulstones
Tara: 4 VPs, 5 Soulstones
Initiative: Zoraida wins, Zoraida goes first
Turn Summary: Zoraida started off by killing off the
Void Wretch, leaving Dan without enough models to take Turf War unless he gave
up Entourage. Tara gained Reactivate and
then booked it to the end of the board.
Barbaros did the same thing, and the Death Marshal moved up and
destroyed one of the Evidence markers, dropping me from 3 points for the scheme
to 1.
End of Turn: Nothing happened.
We flipped and the game did not go on. If it had, I had a decent shot of pulling out
a victory, I think. Zoraida could have
moved to the middle with three AP and dropped a scheme marker, and there was
not a marker in range for the Marshal to destroy in one activation.
Final Score:
Zoraida: 6 (2 Turf War, 3 Entourage, 1 Line in the Sand)
Tara: 6 (2 Turf War, 2 Deliver the Message, 2 Entourage)
I was very lucky in that Dan didn’t announce his schemes and denied himself two possible VPs. If he had announced even one of them (probably wouldn’t announce Deliver the Message, though Entourage was a good choice to announce), he would have won the game.
I had a lot go my
way – winning initiative nearly every turn, having Dan get the Black Joker a
couple of key times (keeping the Doppleganger alive on turn 2, and forcing the
Nothing Beast to waste its second activation killing the Silurid on turn 1).
Tara’s a scary
beast. She actually reminds me a little
of Zoraida. She can trade her activation
for activations for other models. She
can lead things off by gaining Reactivate and moving up, having the Nothing
Beast buried, and then at the end of the turn move up and unleash him, giving
the Nothing Beast the activation from him…
Wait a second, I
just read the abilities. Dan’s a
cheating whore! You don’t get two
activations out of friendly models at all!
Obliteration Symbiote has two abilities – one is a (2) that lets a model
be unburied and activate, but doesn’t count as the model’s activation for the
turn. This ability requires an enemy
model to work. The second one is a (1)
that lets a model unbury but can only activate if the model can still activate,
and counts as the model’s activation for the turn. You can’t double-activate the Nothing Beast
or the like.
On the other side
of the field, the Doppleganger was actually clutch to this game. I am still not sold on it, but I love the
sideways-ness of it. It was able to hold
off the assault for a turn in order to let me slow the bleeding.
I’m not sold on
Bad Juju the way I’m using him. I wanted
him to be a front-line hitter too much, and he’s not survivable enough for
that. I think I need to partner him with
another hitter. Barbaros could have
filled that role, but I needed to keep him safe and alive for Entourage. I think in retrospect, I would have been
better swapping the Silurid for Baby Kade to give a little more hitting
power. It was something I really felt I
lacked once Bad Juju was dead.
Figuring out how
to target Tara’s army is going to be clutch.
Katrina should be an early target, I think. Not because she’s overly great – but she’s an
easy kill and has a solid potential for damage.
The Nothing Beast (or whatever is used for killing) needs to die
quickly. And the Void Wretch. I don’t think there are going to be a lot of
these guys on the table, but if your opponent gets good at burying/healing its
models, those guys have to go.
Overall, it was a
fantastically entertaining first game.
Looking forward to the rematch, Dan.
(You cheating whore.)
Tuesday, August 20, 2013
GenCon Loot
At the end of the day, Slaz was able to ninja for me everything I asked for. M2E rules, Neverborn deck, Miss Step, and Tara were all grabbed before anything sold out. He managed to get one of the few WWX release Lawmen to add to that collection when it hits my hands from the Kickstarter, and he also managed to score the limited L5R RPG book. I was certain something would get missed in all the chaos and given the limited releases of some of them, but he got them all.
I guess I'll forgive him for the Steam Summer Sale now.
I haven't had enough time to go into much of the new loot yet, but I did get a pleasant surprise while Gencon was going on. The new Battlestar Galactica expansion, Daybreak, came out already. I managed to grab my copy from Huzzah Hobbies, get it all set up, and get my first game with it. We had six players, giving us a chance to try out either the new Mutineer loyalty card or the new way to use Cylon Leaders. Dan wanted to play Athena, so we opted for the Cylon Leaders choice.
Without going to much into detail, I have to say that so far this is easily my favorite of the expansions. They took three pieces of the game that I thought always missed their potential - the Treachery deck, the Cylon Leaders, and the Sympathizer card - and improved upon them. Add in 12 new characters, a couple new boards, and a new victory path (I actually really like Earth over Kobol, but it had mixed reviews in our game) and you've got a great box.
More detail to come on this later. It might not be on this blog, but rest assured I'll let you know where it comes up if you're curious.
Friday, August 9, 2013
GenCon 2013
We are less than a week away from GenCon launching, the
greatest event of gaming. I have to say,
the anticipation is killing me. I can’t
wait to… oh, wait. I’m not going this
year.
For a number of reasons, I’ve had to put off my trip to
GenCon for a year. The birth of my son
is the major reason. He’s not even two
months old, and as much as I would love to bring him to Indianapolis and cart
him around, I know it’s just not feasible at this point. His mother would be angry with me – either for
taking him and exposing him to the con-crud, or for leaving him (and her)
behind and not letting them go to the convention at all. It’s a fight I can’t win whichever way I go,
so as a wise man once said, “You can’t lose a battle you don’t show up to.” Better to put off the plans for another year.
But that doesn’t mean I’m not excited this year. I’ve already found my ninja-shopper and given
him money, and let my friendly LGS-owner know what I would like him to order
for me.
So what am I getting?
First, the ninja-ing.
Slaz has been generous enough to not only pick up
whatever I give him money for, but also drive by my house on his way back home
from GenCon to drop it all off. The man
gets mad props.
From me, he’ll be making a brief stop by three booths:
the Wyrd booth, the AEG booth, and the Battlefoam booth.
At Wyrd, he’s grabbing only a few things this year. Enough to hit what I think I want immediately,
and the rest I’m holding until later.
With M2E coming out, there’s plenty to consider. But in the immediacy, I only asked for the
following:
Nightmare Tara
Evidently there’s some controversy about this model
which, near as I can tell, stems around people who have decided they’re not
going to buy it still complaining that they’re not going to buy it. It seems to me that’s a central theme of capitalism
– if a manufacturer creates something you do not want, you can vote with your
dollar and exercise your right NOT to buy something. Similarly, if you like something, you can
vote with your dollar and exercise your right TO buy something. Personally, I really like the sculpts in the
box, the Nothing Beast especially.
I have a suspicion about the Nightmare box. I honestly believe that the Nothing Beast is
probably the only unique sculpt in that box.
Once the actual release hits, everything will look the same except the
Nothing Beast. When I first saw the box,
that’s what I thought the case was. I
still believe it is. And as soon as I
saw the box, I decided it was worth it to pick up. Nightmare Chompy was the only nightmare model
in the Dreamer release back several Gencons ago, and that went over fine. Why should this be such a controversy?
Regardless, I didn’t intend to get into that whole
deal. End result: I like the model, and
I’m buying it.
M2E Rules Guide
Kinda need it for the game, or at least you need to have
one between yourself and your opponent.
Strategies and Schemes are within.
All the updated rules since the last Open Beta are within. Plus, lots of art, I’m sure, and a ton of
fluff.
Arsenal Pack:
Neverborn
The only Arsenal Pack I’m picking up from GenCon is the
Neverborn one. Eventually I’ll be
getting five of them, but I’ll hold off on the other four and pick them up from
my LGS. It just means for the
short-term, I’ll be playing only Neverborn.
No problem there – I love the new feel for all three masters. Lilith is fantastic, Pandora’s actually fun
to play against (until I figure out how to make her real annoying… I have some
ideas), and Zoraida’s got a new feel to her as well.
Miss Step
This is a free goodie that will be stuck in my bag thanks
to the fact I’m buying at least $100 from them.
I don’t like Archanists, but it’ll give me something else I can throw
into my bin of “cool miniatures” that one day I want to paint up. Might have to go through that bin at some
point and see what all I have in there.
I think I have a Dead Justice box set.
Might open that up finally and paint up the Death Marshals to work with
Tara. Oh, and that would get me a
painted Judge too, since I’m missing that guy.
Hmm… sounds like a good idea after all.
Okay, so after hitting Wyrd, Slaz will be checking out
the AEG booth to try to grab a limited-run RPG book. Evidently they’ve got a small book they were
going to put in PDF only, but decided to put into print for a limited number at
GenCon. Most of them will be given away
to people involved in a particular event, but there are some they said would be
sold, if I read them right.
Secrets of the
Empire: Naishou Province
It’s been a while since I’ve run L5R for my group. My son was born at the end of June, and we’ve
been on hiatus since then. Eventually we’ll
get back to the game, and I hope getting books like this will spark my
enthusiasm to get back to it faster.
Finally, Slaz will head over to the Battlefoam stop. Wild West Exodus, a miniatures game I backed
from Kickstarter, will be released soon and they have a couple of prerelease
models available.
US Marshal McClain
He’s an Outlaw and Lawman model (wha??) and looks pretty
sweet. I don’t know how much of WWX I am
going to play after all is said and done, but I’ve got a lot on my way and I
like this model, so it’ll be another nice piece to have painted up if nothing
else. Since it sounds like he’s a GenCon
exclusive, I figured it’d be my one shot to grab this version of him.
I mentioned there were other things I was asking my LGS
to order too. I won’t go into as much detail,
but I’ll be picking up the Arsenal packs for Outcasts, Guild, Resurrectionsts
and 10 Thunders, as well as the new Battlestar Galactica expansion from Fantasy
Flight Games.
Also wondering whether I should pick up the new Lilith
box. I don’t have any other way to get
Barbaros, and I really like him. I think
the new Cherub is miles better than the old one. I think the new Terror Tots are better than
the old ones. And the new Lilith sculpt,
while not as good as the alternate metal one, is still pretty solid. It might be one of those things I pick up a
month or two down the line once I’m set with everything else. But I was surprised to see that there was a
box set I was tempted by, especially since I own all the metal versions already.
For those off to GenCon, enjoy! Hope to make it out next year.
Labels:
board games,
gaming,
GenCon,
Legend of the Five Rings,
Malifaux
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