Tuesday, August 28, 2012

Fantasy Football Launch 2012

Football season is gearing up.  I guess it’s been going on for a little while now what with the preseason and all, but they’re about to launch into the actual regular season.  This year’s got a bit to be excited about: RG3 is in town and the Redskins have a good receiving core.  Dez Bryant is proving the Cowboys a classy organization.  And Tom Brady’s got some solid weapons around him to make another run for the title.
 
This year I’m in three different fantasy football teams:

There’s the long-standing league I am in with my friends around home.  This is going into the fifth season.  I ended in second place last season (the league is rapidly becoming one in which nine players fight for second place and one player takes first), so I’ve got nowhere to go but down.  I’ve made the playoffs every season so far, so I just need to stay in the top four to keep that streak alive.

I’m heading in to the second season of my family league too.  This one is getting a late start, drafting next week.  Last year this league had 14 players, though a few stopped paying much attention as the league went on.  We’ll probably drop a few players before the draft and might have a more manageable number.  Despite starting at a pretty pathetic 0-5 or something last year, I managed to make the playoffs though I was bounced by the top team from the regular season.

And the third league this year is with my coworkers.  A lot of them have never done fantasy football before, so their draft was kind of hilarious.  I spent a while trying to teach them better ways to draft, and talked to them during the draft about better decisions they could make, but it still resulted in some funny picks.

So for the two teams I have already drafted, here’s how my early teams look:


Home League (Drafted 9 out of 10)
Michael Vick (QB, Phi),Nick Foles (QB, Phi), Marques Colston (WR, NO), Vincent Jackson (WR, TB), Eric Decker (WR, Den), Stevie Johnson (WR, Buf), Chris Johnson (RB, Ten), Adrian Peterson (RB, Min), Kevin Smith (RB, Det), Willis McGahee (RB, Den), Toby Gerhard (RB, Min), David Wilson (RB, NYG), Rob Gronkowski (TE, NE), Matt Prater (K, Den), Chicago (DST)

This league allows for two keepers with the following stipulations: they take up the draft position of the previous situation, they cannot have been kept the previous season (by anyone), and they cannot have been picked in rounds 1 or 2.  If you picked up the player off waivers, they count as a 10th round draft pick.  This season I kept Eric Decker in the 9th round and Rob Gronkowski in the 10th.

I’m nervous about my QB situation.  I did not get any of the big names early and so I held out until I was the 9th QB off the board in the 8th round.  I wanted to swing back around and grab Andrew Luck to back him up, but he was gone before I got another draft.   Nick Foles has been doing pretty well in the preseason and there’s the advantage that if Michael Vick isn’t playing, Nick Foles will be.  We’ll see how the season plays out, though.  I may well be dropping Foles for someone else down the road, but I should have a few weeks before I have to worry about that.



Work League (Drafted 6 out of 10)
Cam Newton (QB, Car), Hakeem Nicks (WR, NYG), Brandon Lloyd (WR, NE), Pierre Garcon (WR, Was), Jeremy Maclin (WR, Phi), Reggie Wayne (WR, Ind), LeSean McCoy (RB, Phi), Jamaal Charles (RB, KC), Adrian Peterson (RB, Min), Jonathan Stewart (RB, Car), Toby Gerhart (RB, Min), Kevin Smith (RB, Det), Aaron Hernandez (TE, NE), Matt Prater (K, Den), Detroit (DST)

Ended up with a very solid team in this league, again because I think a lot of people did not know how to draft better for Fantasy Football.  Two players were huge fans of their own team (Green Bay and New Orleans) and drafted heavily from their own teams to the detriment of their Fantasy teams.

Once again, I’m a little nervous about my QB situation, though not as much as my other league.  Add to that the fact I’m pretty sure I’ll have an easier time finding a good backup in this league than in the home league and I’m pretty happy.


Drafting in both leagues was an unusual experience.  I found a few solid RBs early in the draft, but pretty quickly the quality dropped off or the RBs had huge question marks next to them.  There were a lot of solid WRs and in my second league, not picking up a WR until round 4, I still ended up with Hakeem Nicks and Brandon Lloyd to lead things off, with Jeremy Maclin, Reggie Wayne, and Pierre Garcon to back them up.


Looking forward to seeing how the season goes, both in the regular season and in the fantasy season.  September’s just around the corner!

Monday, August 27, 2012

A Weekend of Gaming




Had quite the weekend for games.  Coming off Gencon, everyone is itching to get their new toys out on the table, so from Friday through Sunday I had plenty of games being played.


On Friday night we had a bunch of folks over to play some of the new board games we had bought.  We led off with a couple games of Smash Up, the game Dan picked up from AEG.  Three of us were playing and I finally got to play the game beyond the initial demo game.  My first game I used Ninja/Tricksters.  I started out slow as the Zombie/Wizards picked up 13 points in a flash while I was held to 8 and Dan’s Dinosaur/Aliens were down below that.  I managed to sneak my Ninja-way in to another location and bump my points up high, then started dropping my guys onto a spot where if your guy is killed there, you gain a VP.  Being assassins, I was able to drop my own guys on the location and then assassinate them, grabbing the last two VPs and pulling a victory out of the game.

My second game I was Dinosaur/Zombies and stayed up near the front in points for a lot of the game, though I couldn’t really get much in the way of minions on the board.  It didn’t matter in the end as I was able to drop King Rex, a 7 strength beast (highest in the game) and add Augmentation to him for +4 strength and knock down a location, grabbing the most points too.  The next turn my zombies resurrected King Rex and I Augmented him again, dropping another location and sealing the game for me.

Overall it was a pretty fun game.  It’s fast enough that I don’t feel too invested.  I can’t help but feel that over time certain combinations will emerge as the best in the game and there won’t be much to be done against them.  Still, a fun diversion.


By the time we finished the second match, we had a few more players and busted out Flashpoint for a couple games.  The first one we did not use the Driver/Hose Operator and the building erupted in a massive inferno that we had no way to keep under control.  At one point literally half the board was in flames as we were struggling to save the people.  In the end the building collapsed on us and we lost.

But we lost with enough time to start a new one.  This time we got the Driver/Hose Operator.  It is clear why the game designers suggested one way to ramp up the difficulty is to remove the Driver from the game.  He was able to hose down a quarter of the building at a time, keeping us relatively safe while we went through to save as many people as we could.  In the end this time we managed to save everyone but one with only a couple of dangerous flare ups.


Some of the people had to head out at that point and we were left with four, so Flashpoint went away and we picked up Level 7.  The last game we had played of it, we really messed up the rules and won the scenario far too easily.  This time, armed with a better (but not perfect) understanding of the rules, we redid the second scenario.  The lift had just stalled and we pulled ourselves out of the elevator onto a new floor.  Clones were still coming through the vents and the guards were hunting for us.  We had to find three command consoles and restart the lift, then make it back to the lift to head up to safety.

Our map was quickly flooded with all the cloned aliens and guards.  They wandered the halls searching for us and often we had to hide away in a corner and hope they passed.  The aliens and guards ended up getting in a fight finally, and they started battling throughout the halls distracting each other enough that we could sneak through and find the panels.  I was the bookworm, so I was sent out to trigger as many as I could.  I snuck past the guards and made it to one panel, but they were hot on my trail due to my high threat (stupid event cards!).  I jimmied one panel, and then Dan jimmied a second one on the far, largely unoccupied, side of the board.  I yelled for the others to run for the lift while I ran to the last panel.  I triggered it and the other three took the elevator up.  Several groups of guards were behind me and I tried to run past them, but as I opened the first door, the mowed me down with machinegun fire.

So ended the tale of me, though sacrificing my life so that the other three could get out seemed oddly fitting for the game Level 7.  I’m really looking forward to getting this game out there again.


By this point it was late so we called it a night.  I got one of my 10 Thunders Archers painted up for Saturday and went to sleep.  I woke up early-ish and finished a second 10 Thunders Archer, packed my Malifuax bag with my 10 Thunders and Guild, and headed out the door.

Bill was running a Dead Heat Achievement Day going from 11AM to 8PM.  All day, all Malifaux.  Each player got a pack of achievements and had to declare a faction.  They could play other factions, but only counted the points from their faction towards the “best in faction” awards.  I chose 10 Thunders, eager to get Jakob on the table.

We had seven players show up through various times (six of us stayed the whole day which was awesome).  I managed to get five games in over the course of the day.  They are a bit in the past, so I don’t remember all of them.


GAME ONE – SLAZ – JAKOB (10T) vs. KAERIS (Archanists) 30 Stones
Since I had my Ten Thunders Archers painted up, I wanted to give them a whirl.  I took Jakob, Hungering Darkness, two Archers, an Illuminated, a Beckoner and a Depleted.  Slaz was bringing Kaeris with Willie, the Rail Golem, Iggy, and a few Large Steampunk Arachnids.  I had to escort my Supply Wagon while he had to reach his Claim Jump.

We were both trying out new stuff, so it was more just a random testing game.  The Archers were largely ineffective against the heavily-armored crew.  I did manage to kill Willie quick, not wanting to deal with him going after my wagon.  He charged the Rail Golem into my lines and dared me to deal with him.  I managed to knock him down to 2 wounds left before the Hungering Darkness went.  The HD activated and knocked him down to one wound remaining, then used Heed My Voice to have him charge Iggy, landing him in his own lines.  Finally the HD walked up nearby and at the end of the Activation Phase took the last wound from the Golem, killing him and having him blow up in Slaz’s own lines, damaging everyone around him.

I cleaned up after that and managed to grab an 8-2 victory.


GAME TWO – SLAZ – LUCIUS (Guild) vs. KAERIS (Archanists) 25 Stones
Everyone else was in the middle of a game at the moment, so Slaz and I took a quick 25 stone game to pass the time.  I pulled out Guild with Lucius, four dogs, a Watcher, two Austringers, and a Drill Sergeant to his list of Kaeris, Willie, Rail Golem, Iggy and a Large SPA.  This time we had Shared Line in the Sand.  I won the flip and chose to be the attacker.

The Rail Golem was much harder to deal with this time.  I was able to get my models out grabbing objectives quick and trying to kill off his minions that weren’t Rail Golems.  I was doing pretty well, though he managed to roll the Rail Golem into part of my crew and kill off the Austringer, two dogs, and the Drill Sergeant without batting an eye.  I managed to kill off everything else, losing my other two dogs in the process, and then spread out to grab all my Line in the Sand markers.  I pulled a 7-2 victory in this one.


GAME THREE – BO – JAKOB (10T) vs. JAKOB (NB) 35 Stones
Mirrored masters, me taking Jakob, Hungering Darkness, two Archers, an Illuminated, Depleted, Beckoner and Stitched Together.  He took Jakob, Hungering Darkness, two Depleted, an Illuminated, Beckoner, Tannen and Graves.  He had Treasure Hunt and I had Claim Jump.  He got one of the Depleted up to the Treasure on the first turn, then gave the Depleted Reactivate.  My Hungering Darkness moved up and Heed My Words him to move back off the Treasure before he Reactivated so he couldn’t grab the Treasure easily.  My Archers moved up and finished off his other Depleted and at the end of the turn, he was down by both Depleted.  On the second turn, one of my Archers killed Tannen with a Red Joker damage cheat, and I started pressing on his crew.  The tide of 10T was too much for Jakob and I won the game, 6-0.


GAME FOUR – BO – LADY JUSTICE (Guild) vs. JAKOB (NB) 30 Stones
This was a much closer game, though I don’t remember much of it.  I had Lady J, a Warden, the Pale Rider, two Witchlings and two Dogs.  He took Jakob, the Hungering Darkness, a Depleted, an Illuminated, the Beckoner, Tannen and Graves.  I had Treasure Hunt and he had Contain Power.  He managed to reach my Treasure marker quickly and sat on it while my crew tried to fight him off.  Lady Justice did a bit of damage, then got smacked with the Red Joker, nearly killing her.  She fled after the Hungering Darkness resummoned (he was resummoned three times during the course of the game) and managed to keep alive the rest of the game, which was good since I couldn’t get to my Treasure either.  I managed to hold him to one point with his Kidnap and we both got the rest of our schemes, bringing up a very tight 4-3 victory.


GAME FIVE – BEN – JAKOB (10T) vs. PANDORA (NB) 35 Stones
I brought back the same 35 Stone list from before with Jakob and the Hungering Darkness, two Archers, a Stitched, an Illuminated, a Beckoner and a Depleted.  He had Pandora, the Primordial Magic, Brutal Effigy, and the four Twins (Lelu, Lilitu, Tuco, and Graves).  I had Turf War and he had Line in the Sand.  The game started out strong, I thought, as I nearly dropped Graves early, but he saved him and Lured my Illuminated in to his death.  I was able to turn it around killing off Lelu and Tuco while putting some wounds into Lilitu.  My Archers dropped soon after, as did my Depleted, but I was able to kill the Brutal Effigy and Primordial Magic leaving him with Lilitu and Pandora against Jakob, the Hungering Darkness, a Stitched, and the Beckoner.  Pandora moved out and killed the Beckoner and Jakob while my Stitched rushed for his side of the board.   The game went on to turn seven buying him a chance, but Lilitu died to the Stitched and I ran into his deployment zone to break Hold Out.  I ended up winning the game 4-0.
 

At the end of the night, we tallied up points.  I took first place and best in 10T, as well as getting a painting prize for one of my Guild Guardsmen.  I pulled Miss Terious from the prize box, then took a Scheme Deck I knew Dan really wanted to give to him, and a small Malifaux tape measure.  With the prize money I bought myself a Witchling Handler, an Exorcist, and a pack of fences to add to my terrain box.
 


Sunday involved a little more gaming as we drafted our Fantasy Football team for our home league, but I will probably talk about that in a different post when I talk a little about how this year is panning out so far for Fantasy Football.

Thursday, August 23, 2012

Mr. Lynch Overview



I talked about my favorite master from the new book, McHammish, a few days ago.  Now I’m going to talk a little about the master I was already able to get out on the table after Gencon: Jakob Lynch!  Okay, now I’m going to call him Mr. Lynch from here on out because honestly it sounds pretty badass to have Mr. Lynch, Mr. Graves and Mr. Tannen wandering about together.

The first thing you notice looking at Mr. Lynch is that he seems a little low on the power side.  I mean, he’s got low stats for the most part, low damage.  He’s got a few neat rules like Cheating Bastard and Ace in the Hole which allow him to cheat second in every duel and use the 1M as a Red Joker, but those only really work on him.  He can discard a card for another action that can’t be used for a spell, and he gets to Mulligan his hand once a game.

His best ability, I think, is his Dead Man’s Hand spell.  It has to be used on an enemy and cannot be cast with Magical Extension (and it’s a damn good thing too).  It’s an easy cast and lets him pull up three cards one at a time.  After each pull, if it’s an Ace or Eight, it gets discarded.  Then , if it’s even, your opponent draws a card, and if it’s odd, your opponent discards a card.  So it is POSSIBLE to have a six-card swing in a single cast, but not overly likely.  Similarly, it is possible that there will be a no-card swing, but unlikely.  More often Mr. Lynch will draw 3 cards and your opponent will net gain or lose one card.

So Mr. Lynch’s going to get you a huge hand.  People are already talking about taking him with Doppelgangers, Arcane Effigies, and Sorrows to get more mileage out of the spell.  All are good options, though I think the Arcane Effigy is probably the best bet.  Of those choices, only the Sorrows can be added to a Ten Thunders list led by Mr. Lynch.

Mr. Lynch has got a few ways to get away from trouble.  He has only 8 wounds and his Soulstone Cache is only 2, so he’s light there, but with Quick Retreat, a (0) that can get him out of melee, Squeel! being an auto-trigger, a trigger that can get him out of dodge when he’s hit in melee, and cheating second with Cheating Bastard, he can usually keep himself safe a few hits.

All stacked up, though, he certainly doesn’t rate.


His totem, however, is where he really starts to shine.  The Hungering Darkness reads like a master.  He’s got pretty good stats down the line.  A high cast, 3” reach with paired 6s for his CB, and a nice damage track.  He’s going to be doing a lot.  He’s terrifying, he saps away wounds from nearby models with Brilliance to heal himself, and he has an Obey-like spell that only works on enemies but works better on enemies with Brilliance.

Because he relies so much on Brilliance, he has a couple ways to dish it out.  Anyone he hits in melee gets Brilliance, and he has a spell that can put Brilliance up.  If he gets a Mask on the CB or CA (it’s required on the CA to even cast the spell), he puts it up permanently on the target.

He’s only got 7 wounds and DF 4, but he’s a Spirit and can Use Soulstones so that will help keep him around.  He has a (0) that will draw wounds from models with Brilliance around him, friend or foe, and heal those wounds on himself.  Finally, at the end of the turn he picks a model with Brilliance within 5” of him and saps a wound away from them.  If no one is close enough, he takes that wound on himself instead.

He will die if he’s up front (which is clearly where you want him to be), but that’s okay.  If a model with Brilliance, friend or foe, dies while he’s not on the board, you can discard a pair from your hand and bring him back to play with half that many wounds.  So a pair of 6s will bring you in with 3 wounds.  From there, the Hungering Darkness can start sapping away wounds and heal back up.  Also, when he comes back into play, he forces a Morale check against all enemies, ignoring their Immunities to Morale checks, possibly sending them running for the hills.

He’s got three triggers on melee – one to make the permanent Brilliance, one to possibly cause more damage, and one to give him a healing flip if he kills a living model.  And he’s got a nice selection of spells.  Beyond Heed My Voice (the Obey-like one) and the Light Inside (the make-you-Brilliant one), he has Magical Extension and Serve Me, a way to reactivate friendly Brilliant models (though it kills them after).

The big push with Mr. Lynch and the Hungering Darkness seems to be to have Lynch build up a big hand, possibly sucking cards away from the opponent too, and then have the Hungering Darkness roll in and do all the heavy lifting.  Since he’s not likely to survive, you can bring him back to do the whole thing again.

All in all a bundle of fun.

Wednesday, August 22, 2012

Jakob's First Battle



Monday was a sad day.  I had popped open my new Gencon Neverborn models and started working on painting them, but Dan called and challenged me to a game, so while I hit the table with Mr. Lynch, Mr. Tannen, the Hungering Darkness and a Depleted painted up, I also played with an unpainted Mr. Graves, Depleted and Beckoner model meaning that my New Years’ resolution of playing with only painted models has now failed.  I have since painted up my second Depleted, an Illuminated, Mr. Graves and my wife has painted two Beckoners, but the damage is done.  The resolution is lost!

But on the plus side, I did get to put Jakob on the table Monday against Dan’s Kaeris crew.  We played 30 stones.

10 Thunders (Mike)
Crew: Jakob, Hungering Darkness, Beckoner, Mr. Tannen, Mr. Graves, Depleted x2, 6 stones
Strategy: Shared Supply Wagon
Schemes: Kill Protégé (Rail Golem), Hold Out

Archanists (Dan)
Crew: Kaeris, Rail Golem, Willie, Fire Gamin x2, Iggy, 5 stones
Strategy: Shared Supply Wagon
Schemes: Kill Protégé (Mr. Graves), Eye for an Eye

Kill Protégé on the Rail Golem may not have been the best idea, but after I saw how tall it was compared with Nightmare Chompy (they’re nearly of the same height) I had to beat that thing down to show it what for.

The terrain had three open houses on one side of the board and then a couple forests on the other side with tons of crates and barrels to help out with cover all around.  I deployed in one big ball while Dan spread out his crew, putting Willie and Iggy on one side with the forests with the rest of them on the other side.

It’s been a little while, so I will probably be off on some of what happened.  But it’s close enough.


TURN ONE – JAKOB INITIATIVE
I started off with Mr. Graves using Bar’s Closed putting the point behind my crew, pushing them all out from it.  A few models pushed straight forward, the others pushed out a bit to the side too.  Mr. Graves followed behind them and took some cover behind a gravestone.  Willie moved up from Dan’s side and tossed out a dynamite marker up in front of him.  The rest of the turn was some positioning.  The two Depleted used Drawn to the Light to push towards a model with Brilliance, then double-moved into position.  Mr. Tannen took up position near the back of my group to keep safe.  Mr. Lynch stuck near him, and the Beckoner took up near the front with Mr. Graves.

Kaeris moved out to the left flank, Iggy moved to the right, the two Fire Gamin moved up the middle and the Rail Golem stuck back a little, building up some burning tokens to get ready for a big show.


TURN TWO – KAERIS INITIATIVE
Willie popped farther forward and dropped another dynamite marker.  My Beckoner tagged him with Honeyed Words to give him Brilliance.  I had a dynamite marker near where my Hungering Darkness was, and another near where Willie was, so it would take a bit of effort to avoid them.  In the end, I decided to screw it and charged Willie.  One of the dynamite markers went off, damaging the HD and a Depleted, and the HD pasted Willie as he was softened up by the Beckoner and had Brilliance on him.  Willie’s dynamite blew up dropping blasts onto the HD damaging him a little.  At the end of the activation, he had no Brilliant targets nearby so he took a wound.  Iggy and the Fire Gamin put some wounds onto the HD but didn’t kill him.

Meanwhile, Mr. Graves used Bar’s Closed to push one of the Fire Gamin that had activated into the path of the Rail Golem making sure he couldn’t get too far this turn.  Instead he climbed over the barrels and positioned himself near the middle of the board for the next turn.


TURN THREE – JAKOB INITIATIVE
I led off with the Hungering Darkness charging Iggy, knocking him down to two wounds remaining and taking a wound himself.  He used Consume Brilliance to try to steal a wound from Iggy, but Iggy resisted.  He did manage to feed off a nearby Depleted, though, dealing two wounds to the Depleted and healing himself for two wounds.  At the end of the turn, he dealt another wound to Iggy and healed another one himself.  Mmmm…. Brilliance is tasty.

It didn’t last, though, as Iggy blasted through the HD.  My other Depleted moved up to the Rail Golem who promptly pasted him, spreading Brilliance onto him and the nearby Fire Gamin.  I could have put out a new HD, but he would only come out with three wounds (I had a pair of 6s) and would likely die to the Rail Golem.  I decided to wait instead.  Soon thereafter I killed the Fire Gamin with Brilliance and brought out a new HD who killed off Iggy and then Consumed Brilliance back to nearly full life, spreading a lot of damage onto my own crew and a little onto Dan’s.

Lynch, meanwhile, was standing back a bit using Dead Man’s Hand to draw more and more cards.  My targets were too far away for Tannen to get in the fun yet, but that moment was coming soon.  The Rail Golem moved around to the side of my crew, but the Beckoner reduced its AP by 1 the next turn.


TURN FOUR – KAERIS INITIATIVE
Kaeris’ wagon was unguarded so she tried to kill off Mr. Graves to keep it safer, but the Black Joker on her second flip conspired to keep her from being able to do anything.  Graves activated and destroyed the wagon, then used Bar’s Closed to push the Rail Golem back away from my crew.  Without two AP, he couldn’t charge, so he walked in to my melee and attacked Jakob, but I was able to cheat after him and make sure he missed.  Mr. Tannen put up Dampen Fate to make sure Dan drew one less card each time and then cast Dead Man’s Hand on him a couple times.  I got to take my cards in hand, he had to discard, but he couldn’t draw when the spell would normally allow him too.  Sucker!  Jakob then shot him with his extra AP and I took Malifaux Roulette, pulling the Red Joker from Dan’s hand and choosing to paralyze the Rail Golem.  At the end of the turn, I took the wound from Burning on Mr. Graves, killing him, and denying Dan his Kill Protégé.


TURN FIVE – JAKOB INITIATIVE
I knocked the Rail Golem down to one wound remaining with the Hungering Darkness.  Kaeris charged my other Depleted, killing it and making it explode to kill the Rail Golem, which also exploded and killed the Beckoner.  Ouch!  She then Turned it Up on Jakob, killing him in a couple more hits.  I was left with Tannen and he was left with Kaeris.  He couldn’t kill my Wagon with Kaeris so he instead ran to my deployment zone to break Holdout while Lynch chilled at the center of the board with my wagon.


Final score:
Jakob 6 (4 Shared Supply Wagon, 2 Kill Protégé, 0 Hold Out)
Kaeris 2 (0 Shared Supply Wagon, 0 Kill Protégé, 2 Eye for an Eye)

Tuesday, August 21, 2012

Gencon Recap


 

Back from Gencon and what a whirlwind trip it was.  I traveled with Laura (my wife), Dan (my awesome brother), Ellen (his wife) and Ryan (another buddy).  It was a long drive, made worse for me by my lingering dizziness.  I thought I might be pretty bad off during the Gencon week, but once the show started, my head cleared and it was go-time.

I won’t bother with a blow-by-blow.  That would take far too long.  Instead, I’ll hit the different games we tried out and my thoughts on them.

Evil Baby Orphanage (Wyrd Miniatures):
This was a game several of my friends were looking forward to.  I was on the fence about it, but when we got an advance preview of the game, I jumped at the chance.  It’s a non-collectable card game involving capturing evil people when they’re babies and building a child-friendly orphanage to keep them all calm and not hurting each other (no Genghis… don’t bite Hitler!).  The game was fun, but turned out to be much longer than I expected.  Dan ended up picking this one up (he had funded the Kickstarter for it) but I found it to be a “pass” myself.  I’d play it if it came up, but it would be low on my list of things I’d want to try.
Verdict: TOO LONG, NO THANKS


Attack on Planet Earth (Flying Frog Productions):
Laura, Ellen, Dan and I lined up for a demo of Attack on Planet Earth.  The game can be played co-op or competitively and is designed around a bunch of alien races all trying to take over the planet.  You move your aliens to different places, attack the resistance, and subjugated humans while trying to stop other aliens from doing the same.  It was actually pretty different in gameplay from a lot of other Flying Frog Games, but wasn’t enough to really warrant a purchase.  Especially since I had just spent a lot of money at the booth on something else…
Verdict: WAS FUN, BUT NO THANKS


Last Night on Earth: Timber Peak (Flying Frog Productions):
The first of the games I actually went to find a Gencon and it did not disappoint.  A whole new set of boards, new experience abilities, new characters, new cards.  I picked this up and we played a couple games at the hotel room that night.  Dan wasn’t feeling well (bad food) so Laura, Ellen and I played.  There has often been concern that the humans are at a real disadvantage in the game.  Let me tell you, the experience abilities seemed to turn that right around.  Both games the humans had a pretty solid time of it turning back the zombie horde.  I’m looking forward to combining the games and seeing if they bring a nice balanced mix to the whole thing.
Verdict:  PURCHASED, AND HAPPY I DID


Level 7 (Privateer Press):
The second of the games I actually went to find.  The line for the PP booth was hours long, but Dan spotted one of our locals and asked him if he wouldn’t mind picking up Level 7 for us when he reached the front.  It took a day later to get the game, and we played it on Friday night.  Now understand we were reading the rules around midnight in order to start playing, so we did get a lot wrong, but we had a ton of fun playing.  The game is a board game with tile exploration similar to the Dungeons and Dragons board games.  It’s semi-cooperative in that the players work together, but you can win without the other players winning.  It’s an alien horror game, and does very well at keeping the horror feel going throughout.  We ran into trouble at the end of the game when it seemed to fall apart, but on Sunday I went back to the PP booth to ask some questions and sure enough we played it wrong a little.  Still, fantastic game and really looking forward to the next time it comes out.
Verdict: PURCHASED, AND REALLY LOOKING FORWARD TO GETTING IT BACK OUT


Chupacabre (Moostache Games):
This was a simple dice game that could be played very quickly.  Each person has six dice with different animals on them.  You roll your dice, put all the like animals together, and then anyone who rolled the evil Chupacabre could start trying to eat other animals, so long as there were not too many of them to overpower him.  Any that he ate, you got to keep the dice and then you all roll again.  Whoever ends up with all the dice wins.  We did notice that the game got to the point of one person winning was pretty much impossible to stop, but made a houserule to help out with that.  Plus, since one-on-one games ended in about 2 minutes, it’s not a big deal.
Verdict:  PURCHASED, IT’S A NICE GAME TO PULL OUT WHEN YOU’RE WAITING FOR SOMETHING ELSE


Smash Up (AEG):
This was a new non-collectable card game where you took two of eight different decks and put them together to make your one deck.  So you could be playing Zombie Robots against Pirate Aliens and then the next game be playing Zombie Wizards against Robot Tricksters.  There were eight factions so you could play up to four players.  Each group had its own feel.  Zombies brought creatures back from the discard pile.  Dinosaurs had lots of strength (and lasers).  Ninja were all about killing and moving their people around.  You had to attack different locations and earn victory points as the game progressed.  A fun diversion, but I think there would quickly become “best deck combinations” and if you happened to get two that played together well, you’ll end up with a leg up over everyone else.  Dan ended up picking it up, so I’m sure it’ll hit the table again soon.
Verdict:  PASS, BUT I’LL PLAY IT WHEN DAN BRINGS IT OUT


Mage Wars (?):
This was the “surprise” game for me this year.  Almost every year there’s a game I get that I didn’t even know existed before I got there.  This year it was Mage Wars.  We got a demo of the game and it sounded really interesting, so I tried to buy one.  But they were sold out.  But they said on Saturday morning they would have 80 more copies to sell.  I managed to get one of those copies and sat down with Laura to try to figure out all the rules on Saturday night.  Wow, it was complicated.  We got through part of it, but it was going to take me a long time just to figure out how to do everything, so we put it away until I had a few hours to devote to learning how to play it.
Verdict:  PURCHASED, BUT NOT EXACTLY SURE HOW GOOD IT IS YET


X-Wing (Fantasy Flight):
We demoed the new X-Wing game and Dan dubbed it “Wings of War 2!”  I never played Wings of War, but it seems like it’s pretty much the same game as this one, except this one has more customization available and used more ships at a time.  We had an enjoyable demo where Laura and I (the TIE Fighters) all ran into Dan and Ellen (the X-Wings) and stuff blew up.  I checked out the game itself – it was being sold as two TIE Fighters and one X-Wing, and then expansion packs of $15 were another single ship.  Wow.  A bit too rich for my blood.
Verdict:  PASS, BECAUSE IT WAS TOO EXPENSIVE


Iron Kingdoms Roleplaying Game (Privateer Press):
We bought tickets to play in the new IK RPG on Friday morning.  By this point we already knew that we weren’t going to get a copy of the game.  Only 350 copies arrived at Gencon and they sold out quick.  Still, we wanted to try out the game, so there we were.  We had five people (Slaz joined us for this one) but the game only allowed four.  We managed to convince the GM (Doug Seacat, no less!) to let me step in as the warjack so we could all play in the same game.  By the end of it, we were all smitten with it.  Fantastic game, I love the world (I always have – I was playing in Iron Kingdoms back when the only thing PP had to their name was the first Witchfire Trilogy book), and the rules actually seemed to flow very well.  Even my wife, who hates new rules, said she would love to play this one.
Verdict:  OHMIGOD I CANNOT WAIT FOR THIS BOOK TO ARRIVE IN STORES!!!


Flashpoint (Indie Games):
I had played this one before, but I didn’t realize they were going to be at Gencon and when I was on my own for a short time, I wandered past them and did a double-take.  I sat down to play a demo mostly because this is one of my favorite board games of all time and I did not own it yet.  I’m going to tell you what it’s about and ask that you ignore the “meh” comment that comes up when you hear it: you’re a team of firefighters trying to save people in a building.  Yeah, doesn’t sound that interesting.  But trust me, it’s awesome.  I had the same reaction as you but my buddy, Zusmer, kept raving about it and I tried it.  At Gencon I bought it and convinced Dan, Ellen and Laura to play it despite their “meh” reactions and it ended up being one of the best board games we played all weekend.  Give this game a try if you like cooperative games.
Verdict:  PURCHASED, ONE OF THE BEST GAMES I HAVE PLAYED


Zombicide (Cool Mini or Not):
I picked this one up through the kickstarter but I figured I’d see how the game itself played.  Laura and I sat down for a demo and got what I would dub “the worst demo this year”.  The girl who was trying to teach us the game (“trying” is probably the wrong word… “reluctantly” might be better in its place) could not care less about us.  She texted on her phone, talked to other people at the booth, and randomly flipped cards and moved zombies and told us we were dead.  Had I not already purchased the game, this demo would have certainly turned me off from getting it at the con.  But I do have it already, and will have to give it my review later when I can actually play it.
Verdict:  WORST DEMO OF THE YEAR, THOUGH I ALREADY OWN THE GAME AND HEAR IT’S GOOD


True Dungeon:
This isn’t really a board game or anything, but rather the whole True Dungeon event that I always hear about.  This was my third Gencon and the first time I had done True Dungeon.  I didn’t know anything about what I was doing.  We had seven people in the game that I knew and were joined by three others – one who was a veteran who was really nice and helped us out, and two adolescent girls, one who was nice and the other who spent the whole time complaining and yelling at people.  She almost singlehandedly ruined the experience for me until she was pulled out of the game halfway through (for unrelated reasons).  Overall, the word I have to say about it is: confused.  I didn’t really know what I was doing, the people who were running the event didn’t really explain anything, and poor Slaz had to help four brand new people who had no idea what was going on.  Add to that the rooms were all quite dark so no one could read the primers that they offered the new players so they would know what was going on.  It wasn’t until around room 4 or 5 (after the annoying girl was gone) that I finally started to understand the game.  And by then, the game was nearly over.  I would probably enjoy it more the next time, but it’s priced pretty high for the entertainment value.
Verdict:  WOULD DO IT AGAIN IF WE COULD GET ALL OUR OWN PEOPLE IN ONE EVENT, BUT WOULDN’T MIND PASSING ON IT TOO


Indianapolis Brew Tour:
On Saturday afternoon when the floor was packed, Laura, Ellen, Dan and I all went on the Indy brew tour of four different breweries.  Some were bad, some were fantastic, some were bland and some were nice middle-of-the-road.  We spent almost four hours drinking and chatting with other Con-goers in a non-gaming-atmosphere.  A great break from everything else happening.  My only worry about doing it again would be that I would want to see different breweries.
Verdict:  WOULD DO IT AGAIN IF I KNEW IT WAS NEW BREWERIES, GLAD I DID IT


Tracy Hickman’s Breakfast:
About 500 people piled into an auditorium-style room to watch Tracy Hickman do an improv/gaming session where he kills lines of people at a time.  The people often have their own things they do to try to mess with Hickman.  The concept seems really fun, except that I could not hear anything anyone was saying.  My wife could only hear every other word.  And half of the people who tried to do something funny just turned out to be lame instead.  I left after an hour of not being able to hear any of the jokes so that I could get in line to get Mage Wars instead, and Dan, Laura and Ellen left not too long after that.
Verdict:  NEVER AGAIN


Fortune and Glory (Flying Frog Productions):
I usually remember the terrible demos I receive, but this is without a doubt one of the best demos I received.  I didn’t really want another FFP game (they all play similarly and we have many of them already), but this one looked interesting.  It’s a competitive game where you all play Indiana Jones-type treasure-hunters going around the world to search for treasure.  As you do, Nazis are trying to thwart you, and you have to go through obstacles to reach the prize.  Sometimes you have to race against other players to reach the goal.  If you fail at a challenge, it flips over and becomes a Cliffhanger!  (Will the Doctor manage to escape the plane crashing into a mountain?  Find out next turn!)  The woman running the demo did great at selling the game like a story, hamming it up as much as she could.  If I didn’t already have a ton of loot and were it not already Sunday, I might have made this my impulse buy of the con.
Verdict:  PASS, THOUGH IT DOES LOOK LIKE A VERY FUN GAME


So there you have it – most of the events and games I tried (I left a couple out because I didn’t really care enough about them one way or the other).  An exhausting con, but had a fantastic time.