I finally got my first two games of McHammish under my
belt after getting him all painted up and on the table. Both games were 30 stones. This was the first time in months I’ve played
more than one game of Malifaux at game night.
All it would take is the newest President, McHammish.
The first game was against Second Generation Awesome Dan’s
new Yan Lo crew. My stuff was painted
and his was not. More, he was proxying a
model in his list (Toshiro). How did the
gaming gods look on my offering versus his?
Well, read on!
My Crew: McHammish
(Armor +2, Hunter, (0) action healing), Luna, 2x Guild Hound, 2x Wastrel
(Feather, Blade), Sidir, 7 soulstones
My Strategy / Schemes: Plant Evidence, Breakthrough,
Stake a Claim
His Crew: Yan Lo, Soul Porter, Toshiro, Niece, 10T
Brother, Ashigaru x2, 8 soulstones
His Strategy / Schemes:
Contain Power, Kill Protégé (Sidir), Eye for an Eye
I could tell right as the game started that it had been a
while since I had played Malifaux a lot, and had been even longer since I had
looked over this crew. I started out
timidly, slowly moving my crew forward.
TURN ONE – YAN LO INITIATIVE
This turn was a lot of moving up cautiously and preparing
to engage. I didn’t really have a shot
with Sidir or McHammish, so I kept them together and a little farther back as
Dan moved Yan Lo and the Ancestors (that should be a band name) forward. Once he was mostly activated out, I shot my
two Guild Hounds along one side of the board near some terrain far from his
troops. Odds were good I would be able
to tag two Plant Evidence points with them next turn.
TURN TWO – McHAMMISH INITIATIVE
Sure enough, I started out with my two Hounds. The back one moved up next to a piece of
terrain with On the Trail, tagged it, and then moved towards a farther back
piece. My other Hound double-moved to
the farther back piece of terrain and ended up close enough to my first Hound
to tag the terrain. Two points down on
the top of turn two. Not bad.
He started moving some people, an Ashigaru and the 10T
Brother, closer to get ready to hit my lines.
I was able to move McHammish up nearby and shot the Ashigaru with a Net
Gun, but he cheated to make sure the guy did not get hit and take Slow.
My Wastrels moved around, the one with the Feather
hanging back a bit and the one with the Knives moving forward. Sidir moved up to within 8” of the Ashigaru
and shot at him, doing a couple wounds.
TURN THREE – YAN LO INITIATIVE
Yan Lo moved out and shot at one of the dogs with Weight
of Ages, knocking him down to one wound, then cast again, cheating and stoning
to get the trigger. The Black Joker came
up on damage, though, and the dog survived.
I activated both my dogs and moved the wounded one out near the
back. The non-wounded one moved around
and tagged the third piece of terrain.
Now with the dogs behind him, the 10T Brother used Run
Through to hit the first one. He killed
him in one hit, then finished his move next to the second one. No cheating could save either dog, and the
10T Brother killed them both, netting Yan Lo a couple of Chi to take
Regeneration and start on the DF7.
Losing two models in a single activation hurt, but they had done their
job, grabbing three of the four Plant Evidence points. On my activation, I surveyed my options. I really didn’t want to lose Harmless on my
knife Wastrel, but it was the only model close enough to finish out my
strategy, and I thought that would turn out to be worth the effort. The Wastrel moved up and tagged the last
objective marker. I was working from a
4-0 lead now. The only thing left was to
take Breakthrough and Stake a Claim.
An Ashigaru moved up and charged McHammish, but missed
even with the bonus flip from Toshiro. I
activated Sidir and took a Machine Gun shot on the other Ashigaru, knocking it
down a few points. The Niece tried to
move his models forward but failed, and McHammish activated. He attacked twice, killing the Ashigaru on
him, and then turned his Net Gun on the other Ashigaru, giving him slow and
stopping him from being able to put as many attacks on me. Finally, he healed up a few of the wounds he
had taken. The Ashigaru charged
McHammish and dealt another one wound.
Luna charged the Ashigaru and got a severe damage, killing him off. Toshiro was swimming in counters, and Yan Lo’s
Chi was doing pretty well. He had the DF
7 by now, and was starting on the Path of Bone.
TURN FOUR – YAN LO INITIATIVE
Dan started having another of our friends, Jonas, cut and
bless his deck here, and it really started working. My cards went cold and his went hot.
He was able to kill off my Knife Wastrel straight away,
grabbing more Chi and making Yan Lo a walking death-machine. I was able to kill Toshiro before he used any
of his counters. The 10T Brother moved
back up to the fight and engaged my other Wastrel, but he used his Feather to
jump to the piece of terrain in his deployment zone. Luna was killed and McHammish started taking
a few hits.
TURN FIVE – YAN LO INITIATIVE
Jonas’ blessing of the deck continued to help. Yan Lo activated and summoned Toshiro back
near McHammish. He had enough corpse
counters out there to come back at full wounds.
Then he shot at Sidir a bit, killing him and grabbing two points for
Kill Protégé.
McHammish activated and used Stunner on the Slow Toshiro,
but the stone I used came up Black Joker and he resisted. I tried again and hit, Paralyzing him. Finally, he shot his net gun at Yan Lo, but
the guy used a stone to make it miss. I
was trying to run him out of stones, so I was willing to take that trade.
Everyone else moved in on McHammish. He weathered the storm of attacks pretty well
but was almost out of stones at this point.
Meanwhile, the Soul Porter was moving back to kill off the last Wastrel.
TURN SIX – YAN LO INITIATIVE
Yan Lo charged McHammish and hit him, then hit him
again. I had McHammish fall off his
horse and placed him outside the melee range of most of his models. He got a few more shots off on McHammish but
was unable to kill him. McHammish tagged
Toshiro with Slow and then moved away from the models near him, avoiding the
free strikes. He ended up behind a
building so Toshiro could not move his friends towards any enemy models.
The Wastrel shot the Soul Porter but did not kill him,
then shot again and Dan cheated to make sure he missed.
TURN SEVEN – McHAMMISH INITIATIVE
I pulled a fantastic hand this turn, finally making up
for the rest of them. The RJ, a pair of
12s, a 13 and a 10 rounded out the good cards.
McHammish moved towards the back, whipped the totem to death, and then
moved back to hiding. Yan Lo was the
only model on his side with a shot at finishing off McHammish, but with no
stones left on either side, it came down to cheats, and I had the Red Joker. We flipped and the game ended.
Had there been another turn, there was nothing I could do
to weather the storm that was coming.
That said, my army was not designed to survive long – it was designed to
achieve objectives which it did.
FINAL SCORE:
McHAMMISH 8 (4 Plant Evidence, 2 Breakthrough, 2 Stake a Claim)
YAN LO 2 (0 Contain Power, 2 Kill Protégé, 0 Eye for an
Eye)
My second game was against Skill-less Brian. He and I have not had a chance to play in a
long time, so we hit the table with 30 stones.
Even though I felt Sidir was a waste of space in my last list, I wanted
to keep trying him out to see if I could get him to work. Fortunately this time I flipped one of the
few strategies I would actually consider him good for.
MY LIST: McHammish (+2 Armor, Hunter, (0) Heal Action),
Death Marshall, Witchling Stalker, Brutal Effigy, Wastrel (knives), Sidir, 7
stones
MY STRATEGY / SCHEMES:
Supply Wagon, Holdout, Kill Protégé (Warden)
HIS LIST: Lady Justice, Witchling Stalker x3, Austinger
x2, Drill Sergeant, Warden, 8 stones
HIS STRATEGY / SCHEMES:
Destroy Evidence, Breakthrough, Kill Protégé (Sidir)
TURN ONE – McHAMMISH INITIATIVE
Again, lots of moving around on the first turn. Sidir went around a central building on the
left, the Brutal, Witchling and Death Marshall went to the back of the building
so they could go either way, and my Wastrel and McHammish went around the
right. He got close enough to fire a shot
off on the Warden that had moved up, and hit, paralyzing him.
On his side, the Austringers moved up to a broken down
wall for some cover near the center of his board with the Drill Sergeant next
to them. The three Witchling Stalkers
went around opposite Sidir, and the Warden moved up to protect the Austringers. Lady Justice finished things off by moving
into charge range of McHammish.
TURN TWO – LADY JUSTICE INITIATIVE
Brian went with Lady Justice first and charged McHammish,
swinging twice and hitting for a total of four wounds. I moved my Brutal Effigy out to heal
McHammish and cleaned off a couple wounds, but he got shot down by Austringers
flipping like crazy. I jumped my Wastrel
into combat with Lady Justice and swung at her, but he threw a low Mask and
stoned into a Riposte, killing the Wastrel in one hit. Ouch!
Sidir moved up and leveled a shot on one of the
Witchlings, killing him with his close-range shot, and put up Camouflage on
himself. My Death Marshall and Witchling
moved around to help on the Lady Justice side.
McHammish finally went and burned through some more
stones, dealing 3 wounds to Lady Justice and leaving her with about 3 stones
remaining.
TURN THREE – LADY JUSTICE INITIATIVE
The woman took some swings and left me with a single
stone and a dismounted McHammish. Oh,
yeah, he had the 11, 12 and 13 of Rams for his three hits. Ouch.
McHammish replied in kind, swinging as best he could but after two
swings, I had nothing to show for it except a Riposte that left me with 2
wounds remaining. Knowing I was unlikely
to survive the fight, McHammish used Desperation and swung three more times,
finally killed Lady Justice on the third swing.
Both masters vanished from the board.
One Austringer shot my Death Marshall leaving her with
two wounds, and she shot a nearby Witchling.
The second Austringer finished off my Death Marshall which used Slow to
Die to finish off the Witchling that she had shot before. The Warden came in and hit my Witchling
Stalker who hit the Warden back for a point.
Sidir finished off the last Stalker on Brian’s side.
TURN FOUR – LADY JUSTICE INITIATIVE
The Warden killed off the Witchling Stalker finally, but
Sidir moved up and took a shot, killing the Warden himself. I put up Camouflage again and braced myself
for shots from the Austringers.
Somewhere around the end of this turn, I realized Brian was giving the
Austringers a +2 CB as though they were shooting from Lucius (since that’s how
he usually uses them). I asked if he had
been doing that all game and he sheepishly said probably. That turned the hit into a miss against
Sidir.
TURN FIVE – McHAMMISH INITIATIVE
I went with Sidir (obviously) and moved up to the center
of the board, and then healed myself. I
had 8 wounds left, and Camouflage put me at DF 7. Not bad at all. The first Austringer shot at me, hitting and
flipping three moderates on the (-)(-) flip.
Shot again and hit and got another pair of moderates, dropping him down
to two wounds left. The other Austringer
went and shot Sidir twice, finishing him off.
TURN SIX – McHAMMISH INITIATIVE
I had no models.
The first Austringer moved up and dropped off the Drill Sergeant next to
the Wagon in the middle of the board, then moved on towards an Evidence. The other Austringer moved twice towards
another Evidence. The Drill Sergeant
dealt two wounds to the Wagon by cheating and then flipping a Severe on the
damage.
Brian flipped a card… the game went on one more turn. If it had ended here, I would have won 6-2. Part of what I love about Malifaux is how drastically the points can shift if you're not careful. Unfortunately, sometimes I fall victim to it too...
TURN SEVEN – LADY JUSTICE INITIATIVE
The Austringer closest to my deployment zone ignored the
Evidence and went straight there. The
other one double-moved on to an Evidence marker, and the Drill Sergeant cheated
a Severe to destroy the wagon.
FINAL SCORE:
McHAMMISH 2 (0 Supply Wagon, 0 Hold Out, 2 Kill Protégé)
LADY JUSTICE 4 (0 Destroy Evidence, 2 Kill Protégé, 2
Breakthrough)
Finally, after over a year of playing, Skill-less Brian
got that monkey off his back and defeated me.
Now I have to think of a new nickname for him since he has now defeated
Bill, eChris and me. Suggestions?