
I got a pair of games in last night with my Ressers, continuing on my trek through the new crew. Last night was my unveiling of Nicodem.
Now by no means do I understand how to play Ressers yet, and certainly not Nicodem, so I strongly recommend that if you want to get tips on the correct way to play them, you listen to someone other than me. I managed to take my crew 1-1 last night, losing a game against Perdita and her head-shot happy Nino (seriousness… he triggered headshot 5 times in the game, sapping 4 cards, 4 soulstones, and outright killing my Dead Rider) and winning against a Kaeris crew (I had a few turns where my deck just couldn’t flip lower than Kaeris’, and as such he ended up having to cheat pretty much anything in the key early turns).
I am really enjoying my experimenting with Ressers. Playing with Nicodem, I was floored by just how much he could usually do during the game. Not once in both games did I resurrect a new model, and yet I still felt like I was using him effectively. Rigor Mortis, raise zombies, Decay, bolster undead. Without even bringing in a new model, I was able to do a lot with him. Perdita’s crew had his number with Immune to Influence and Stubborn, but Kaeris was not taking it all so well.
I’m also getting a better handle on Bette. I still haven’t killed more than one model with her in any game, but I’m learning better how to use her. Honestly, she feels to me a lot like a Neverborn model. Melee-centric, tricky movement with her popping up, and a glass cannon with some bizarre defense ability to boot. I think I’m going to enjoy her even more as I keep using her. Crooked Men are up near the top of my favorites too, even though they have yet to blast well enough to drop a blast template. The threat of it alone saps my opponent of cards usually, and if it does hit, all the better. It’s still a few damage from range.

There’s quite a shock that comes from switching from Neverborn to Ressers. The most obvious case last night was when I was trying to deliver a message to Perdita and thought I was set up in the perfect place – Second Generation Awesome Dan had told me that Necropunks were great for objectives. My Necropunk was a good clip away but with the cheat in my hand for Leap, I felt I was in a strong spot. Except that even with Leap, the little critter doesn’t move all that much. He hopped over and was still out of range to do anything other than continue to move. And then he was only speed 4! I’ve got my Neverborn objective grabbers down to a science, but the Ressers are quite a clip slower. On the other hand, I find Ressers clearly win out when I’m constructing a crew. I build to 30 stones and pull out a half-dozen models to put in my crew only to find I still have another 10-15 stones left to use. The sheer plethora of good low-stone cost models astounds me.
I do miss my Neverborn, though. I miss the speed and I miss the tricks they bring to the table. It took me a long time to really get Neverborn down, and now starting over with a new crew that plays so completely differently is a bit of a challenge. I don’t think Ressers have a prayer of replacing my first love, but they certainly are good for a change-up.









