Misaki hit the table for me for the first time last
night. My crew selection was limited by
the models I had painted, which was less limiting than I expected it would
be. The only real limitations I ended up
with was that I had no Ototo available, and I had only one Torakage. I had Archers, Brothers, Shang, Yamaziko and
a Torakage ready to roll alongside Misaki herself.
First, I have to say I’m not a huge fan of the
models. Misaki’s not quite as bad as I
thought she would be, but she’s still pretty bad. Shang, for a 30mm HT1 model, is quite a bit
larger than he should be. He’s leaning
off the base nearly everywhere, and he’s taller than almost every other model I
have in the crew. Ototo I’m not as
disappointed with as I expected to be, but he’s a little ridiculous leaping in
the air as he hammers something. One of
the Torakage, the one with the long knives down his arms, looks fantastic. The other two I don’t really like. At least the Archers look good.
But I don’t play for the looks of the models as much as
whether they’re fun on the field. Misaki
looks like she could threaten Lady J, the Viktorias, and Lilith for melee
master of the game. She’s got a few
fantastic abilities stacked in her favor: four AP with which she can attack,
Decapitate, Diving Assault, and You’re Mine.
After that she’s got Pilfer and Shadow to help her out. She’s got a fantastic DF/WP combination of
7/7, has Bulletproof +2, and 10 wounds.
She’s got good CB and she’s got a nice damage progression (the only “bad”
thing she has is that her minimum damage is only 2).
So how did the games go?
My first game was facing Hoffman played by Skill-less
Brian. He’s been trying to use Hoffman
to get better with him, and this was his first time facing Misaki. Hoffman hitched a ride up with a Peacekeeper,
and Misaki Diving Assaulted the guy and killed him.
Rather than play out the game, we re-racked and tried a
new match, this time with him being more conservative and using the damage
train with the Guardian. The game was
much more interesting.
My Archers led my army, putting Slow on his constructs,
but he managed to send the Warden after them and kill one of them. Fortunately it was the one he had not taken
Kill Protégé on, and Yamaziko helped shield him and heal him back up. Meanwhile Misaki used Diving Assault to get
into range of the Guardian, Peacekeeper, and Hoffman. She used Decapitate on the Guardian straight
away and then started working on Hoffman.
Meanwhile, my remaining Archer ran for the hills as Yamaziko moved in to
lend a hand where she could. She died to
the Brutal Effigy while Shang died to the Warden (though he nearly killed it.
My Torakage popped up past the battle and ran for the
Stake a Claim / Breakthrough schemes I had set while Misaki managed to kill off
Hoffman, though she was knocked down to below half and lost all her stones
defending against the Peacekeeper and Hoffman’s exploding discharges. Finally Misaki killed off the Warden and
Hunter and held the Brutal Effigy and Peacekeeper at bay as the game
ended. She managed to take the win that
time too.
The third time I played, I brought a 25 stone list
against Slaz and aRamos (you know how I feel about that guy). I took Yamaziko, Torakage, and two Archers
against the aRamos machine.
The game started out well for me. My Archers were picking off his models and the
Torakage was jumping them in and out of trouble. On turn two, Misaki dove into Johan and
killed him off. I was a few inches out
of getting at Ramos before he manifested.
Ramos manifested the next turn and it would be the last time I got
initiative until the end of the game.
aRamos and Misaki went back and forth for a while, but aRamos managed to
kill her off. Meanwhile, one of my
Archers died but the other and Yamaziko killed off all the remaining minions
leaving aRamos alone. He tried to summon
new models but every time he did, either Yamaziko or the Archer would kill them
off before they could do much. The
Archer kept aRamos slow, but couldn’t do much damage to him. Finally by the end of the game we settled on
a 2-2 tie as we both got Kill Protégé and nothing else.
After the games, Bill was asking me a few questions about
Misaki to see what I thought. He asked
if, with everything she could do, I ever felt Misaki didn’t have enough
AP. I replied that I’d always take more
AP, but that almost every turn she was doing something pretty similar: Diving
Assault in, attack, attack. Or attack,
attack, attack, attack. Once she mixed
it up by using Pilfer before attacking to get a stone to use on the attack. But overall, I never felt like I had more to
do with her that I didn’t get to do, except attack more things.
Misaki’s a brutal master.
I’d be interested to have her face off against a Lilith or Lady Justice
to see how she settles in that kind of match.
I think given the low wounds of the Vikis and the high speed of Misaki,
she might have an advantage, but really it probably comes down to who gets
their long-ranged kill shot off first. I
think Misaki’s going to vault up near the top of the 10 Thunders masters and be
a challenge to figure out a solid way to defend against an assassination run
when she’s on the table.




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