Monday we finally got back into the swing of roleplaying
after a few month break since the end of our Scion game. I host a group of five players who come out
to try out new stories. I try to keep
the scope of them small and inevitably fail at every turn.
This time around we are going to be playing Legend of the
Five Rings. Three of my players know the
world well and the other two are pretty new to it. Personally, I know little of the new
storylines, but I used to love playing in the old stories back in the day. When 2E, d20, and 3E were out for Legend of
the Five Rings, I really did not like the system that much. Second changed needlessly. There’s nothing more to be said about d20
other than the fact it was d20 which doesn’t fit the feel of Rokugan I like to
go for. Third edition was a step back in
the right direction, but was far too complicated. Fourth was the best edition I’ve seen since
the original one, taking a lot of cues from what made the first edition work
and adding in the few changes I really liked from other editions. So far in reading through it, the only thing
I dislike about it is the dueling system, which was better in first edition. As such I’ll be using the old version for my
game for that particular piece.
Legend of the Five Rings also launches a first for our
gaming group: the first time I have run a game for them where I knew the rules
better than they do. My past two games,
Alpha/Omega and Scion, ended up with my players telling me how the game worked
while I ran the story. This time I have
a lot more experience roleplaying in this world and with this system than they
do. As a GM, it’s a liberating
experience. I no longer feel like my
players are pulling one over on me, or are going to get the better of me based
on knowing the rules more than I do. I
can match what they do without having to rely on them telling me how to do it.
So for the story I’m starting everyone out in the time
period I know best: pre-Scorpion Clan Coup.
The characters are all coming from the Crane clan and make quite an
eclectic group. I have a
courtier-turned-bushi when he was pulled out of training to be a courtier at
the behest of a powerful Crane samurai for unknown reasons. I have a Mantis who was hostaged to the Crane
after a failed war almost a decade prior who now finds himself without a true
home in either place. I have his
yojimbo, a peasant who did the nigh-impossible of being raised from peasantry
to the samurai caste and is finding it far different than the idealistic way he
used to see it. I have a fourth, yet
unknown character (one of my players was called into work at the last minute
and missed the session). And I have a
duelist/philosopher whose family all committed seppuku to erase a stain they
had caused, and the stain itself has been stricken from all records. She was spared as her influential sensei
spoke for her and now wonders what happened to her family.
The story starts with the characters all sent to Toshi
Ranbo to meet with a Dragon delegation.
The Crane and Lion are at war, and it is heating up. The Crane have been trying to economically
strangle the Lion by imposing prohibitive tariffs on Lion goods traveling
through their lands. The Dragon had a
poor harvest the previous year and a harsh winter, and now are within months of
having the peasantry starve. They need
food, and the Lion have a surplus to sell.
The influx of koku would give the Lion an edge in the war. The Crane have no food of their own to part
with, at least not in the quantity that the Dragon need. If the Dragon do not get their food from the
Lion, they may well enter the war on the side of the Lion to force the Crane to
let the food cross their borders.
Going from a much more action/adventure type game to a
high political one is making a nice change.
Already one of the characters has had some minor dealings with a
Scorpion courtier, another has managed to gather some potential minor blackmail
material on a few people in the court, and a third has gotten into a sparring
match and impressed the general of the Crane military in the city.
In the end, it’s great to be back in roleplaying
again. Looking forward to where the
story takes us.












