Last night I hit up Huzzah and managed to get a couple of games in - first time I've done more than one game in a while. Not entirely understanding the Dreamer's new way of working yet and awaiting response to the rules question about his activation I posted on the forum, I decided to steer away from him for the time being.
My first game was against Ryan. The last time we had played was back last April, so it's been quite a while. We hit the table and asked each other if there was anyone the other wanted us to play. He plays Guild and I had never faced Lucius before, so he fielded him. My two least-used Neverborn masters are Zoraida and Pandora, and he didn't have a preference between them, so I went with Pandora, by far my least-used.

We played 35 stones.
He took Lucius, Governor's Proxy, Ryle, Guild Guard Captain, Austringer, Guild Guardsman x3, 5 stones
His strategy was Deliver the Message and his schemes were Raid and Grudge, I think? I don't remember the second one.
I took Pandora, Primordial Magic, Lilitu, Lilu, Coppelius, Stitched Together x2, 5 stones
My strategy was Reconnoiter and my schemes were Bodyguard and Kidnap (I selected two of his Guild Guardsmen and his Guardsman Captain)
The game was mostly a learning one for Ryan. This was only his second game playing Lucius and he was still trying to get the hang of it. While Pandora's my least-used Neverborn master, I've still played her a fair number of games and have a few strategies down with her.
I moved my Stitched Togethers up and popped smoke keeping my models hidden from everyone but the Austringer. On turn two, I was able to drop a triggered template on Ryle, the Austringer and the Guardsmen Captain and they all turn and ran away. The trigger counts as losing a Morale Duel and at the time we forgot that the Governor's Proxy would have immediately killed all three of those guys. As it was, Ryle ran to the edge of the table and Pandora moved up and frightened him again, scaring him off the table. The others had taken damage not only from failing Willpower duels but also from failing Morale Duels near Coppelius.
He managed to move in a bit and even the field by taking out Coppelius. With some crazy moving tricks, he got one of his Guardsmen next to Pandora and gave her the message netting four points. I responded by poisoning two Guardsmen to death with Lilu and scaring away the Austringer and the third Guardsman with Pandora (this is when we realized that they would auto-die from the Proxy). We called the game there since he was down to Lucius and the Proxy against my entire crew minus Coppelius.

The second game was against John, one of our regulars and a really strong opponent. I opted for Lilith, wanting to try a new list I had been tuning that used the twins instead of the Mature Nephilims. He pulled out Colette, a master I had only faced once before. I was looking forward to seeing how she worked since last time I faced her, she had only just come out and there was not much available for her.
He took Colette, two Doves, Cassandra, the Performer & Manequin, and 3 Molemen, 5 stones
His strategy was Plant the Evidence and his schemes were Kill Protege (Lilu) and Sabotage
I took Lilith, Primordial Magic, Lilu, Lilitu x2, Terror Tot x2, 5 stones
My strategy was Slaughter and my schemes were Kidnap (Performer, Manequin, and something else...) and Bodyguard
This was a tough game. There were about 8 pieces of terrain on my side of the board and he had to get to four of them. Two pieces were on my far right and one was on the far left, and five were bunched up in the middle. I decided that since Colette's crew can move pretty much however it likes, I would let him take the two on the right and concentrate on defending the one of the left and the batch in the middle. Lilitu's 4" reach in melee would really help because he could not activate locations if he was in melee.
As expected, by turn two he had already activated his Sabotage and the two points over on the right. One more activated and he'd be up to 4 VPs, and two more activated and he'd be up to 6. I was defending the terrain in the middle and on the left pretty successfully, and managed to kill three Doves (he kept making more) to give myself six Slaughter points already. I also used my Lilitus to heal up any damage the Doves were doing. Colette popped up a little to zap one of my Lilitu's but only managed to drop her to one life left before I pulled her back to safety. She was healed back up pretty quick.
I was running around the back opening doors to buildings so that he could not just hide in the buildings and attack me at will. One of my Terror Tots ran up to a building on his side and opened the door forcing Colette to abandon the window she had been using to attack through without the worry of retaliation. With the threat of Lilith rushing into the building now, she headed off to another side. The Performer and Mannequin stayed behind which was fine by me - I needed them for Kidnap.
I pulled a Moleman into my circle of death (two Lilitu's, Lilu, a Terror Tot and the Primordial Magic) with Lures and slaughtered him with poison and massed attacks. Cassandra waited until my activations were out and rushed into melee. She took two wounds from being too close to Lilu at the end of the turn, and on the next turn I won initiative. Lilu and one of the girls went together. Lilu poisoned her and hit her twice, but she used a stone to prevent damage, dropping her to three life. Lilitu failed to wound her at all.
Cassandra went and breathed fire, but she had to do it from melee making it a melee attack. My Terror Tot bled his Black Blood all over her and finished off Cassandra. To make things worse, he flipped only moderate damage and did not do enough to kill even my Terror Tot.
Meanwhile, my other Terror Tot smacked around the Mannequin a couple times. I flipped the Red Joker for damage but even with all that, Object and Armor reduced all the damage to one. Lilith finished off the Mannequin, then moved around the building and killed the Performer as well. She debuffed Lilith to prepare for an assault from Colette. Sensing danger, my Primordial Magic jumped up and Transposition-ed with Lilith, putting himself in danger and Lilith back to safety. Colette moved up to the Primordial Magic but ran out of actions to do anything.
On turn six, I won initiative again. Lilith went first and (0) companioned with one of my twins. The twins then all companioned together. So Lilith Transposition-ed back with the Primordial Magic and swung twice at Colette, draining her of stones and good cards. One of my Lilitu's lured Colette back in and managed to trigger Double Take twice, bringing her into melee with Lilu. She attacked for minor damage. Lilu went, poisoned Colette, and dropped her to three life left with no stones and no hand to speak of. My last Lilitu lured her into melee with three Nephilim but failed to hurt her.
Colette was in a spot of bother. She dropped to one life left because of poison, then swung out and died from the Black Blood. With only two molemen left, neither of which could reach any more points to activate, the game was over.
My thoughts on both Colette and Lucius are fairly similar. They both look like a lot of fun, but I feel like they both - Lucius especially - lacks any kind of punch to him. They can do a lot of movement and activation tricks, but beyond that they have a hard time really bringing down their enemies. I hope Lucius gets more to back him up, and I wonder how Cassandra and a Duet would fair as the melee punch for Colette. Either way, very interesting games that required me to figure out new ways to pin down crews that are even more maneuverable than my own.