Had quite the weekend for games. Coming off Gencon, everyone is itching to get
their new toys out on the table, so from Friday through Sunday I had plenty of
games being played.
On Friday night we had a bunch of folks over to play some
of the new board games we had bought. We
led off with a couple games of Smash Up, the game Dan picked up from AEG. Three of us were playing and I finally got to
play the game beyond the initial demo game.
My first game I used Ninja/Tricksters.
I started out slow as the Zombie/Wizards picked up 13 points in a flash
while I was held to 8 and Dan’s Dinosaur/Aliens were down below that. I managed to sneak my Ninja-way in to another
location and bump my points up high, then started dropping my guys onto a spot
where if your guy is killed there, you gain a VP. Being assassins, I was able to drop my own
guys on the location and then assassinate them, grabbing the last two VPs and pulling
a victory out of the game.
My second game I was Dinosaur/Zombies and stayed up near
the front in points for a lot of the game, though I couldn’t really get much in
the way of minions on the board. It didn’t
matter in the end as I was able to drop King Rex, a 7 strength beast (highest
in the game) and add Augmentation to him for +4 strength and knock down a
location, grabbing the most points too.
The next turn my zombies resurrected King Rex and I Augmented him again,
dropping another location and sealing the game for me.
Overall it was a pretty fun game. It’s fast enough that I don’t feel too
invested. I can’t help but feel that
over time certain combinations will emerge as the best in the game and there
won’t be much to be done against them.
Still, a fun diversion.
By the time we finished the second match, we had a few
more players and busted out Flashpoint for a couple games. The first one we did not use the Driver/Hose
Operator and the building erupted in a massive inferno that we had no way to
keep under control. At one point
literally half the board was in flames as we were struggling to save the
people. In the end the building
collapsed on us and we lost.
But we lost with enough time to start a new one. This time we got the Driver/Hose
Operator. It is clear why the game
designers suggested one way to ramp up the difficulty is to remove the Driver
from the game. He was able to hose down
a quarter of the building at a time, keeping us relatively safe while we went
through to save as many people as we could.
In the end this time we managed to save everyone but one with only a
couple of dangerous flare ups.

Some of the people had to head out at that point and we
were left with four, so Flashpoint went away and we picked up Level 7. The last game we had played of it, we really
messed up the rules and won the scenario far too easily. This time, armed with a better (but not
perfect) understanding of the rules, we redid the second scenario. The lift had just stalled and we pulled
ourselves out of the elevator onto a new floor.
Clones were still coming through the vents and the guards were hunting
for us. We had to find three command
consoles and restart the lift, then make it back to the lift to head up to
safety.
Our map was quickly flooded with all the cloned aliens
and guards. They wandered the halls
searching for us and often we had to hide away in a corner and hope they
passed. The aliens and guards ended up
getting in a fight finally, and they started battling throughout the halls
distracting each other enough that we could sneak through and find the
panels. I was the bookworm, so I was
sent out to trigger as many as I could.
I snuck past the guards and made it to one panel, but they were hot on
my trail due to my high threat (stupid event cards!). I jimmied one panel, and then Dan jimmied a
second one on the far, largely unoccupied, side of the board. I yelled for the others to run for the lift
while I ran to the last panel. I
triggered it and the other three took the elevator up. Several groups of guards were behind me and I
tried to run past them, but as I opened the first door, the mowed me down with
machinegun fire.
So ended the tale of me, though sacrificing my life so
that the other three could get out seemed oddly fitting for the game Level
7. I’m really looking forward to getting
this game out there again.
By this point it was late so we called it a night. I got one of my 10 Thunders Archers painted
up for Saturday and went to sleep. I
woke up early-ish and finished a second 10 Thunders Archer, packed my Malifuax
bag with my 10 Thunders and Guild, and headed out the door.
Bill was running a Dead Heat Achievement Day going from
11AM to 8PM. All day, all Malifaux. Each player got a pack of achievements and
had to declare a faction. They could
play other factions, but only counted the points from their faction towards the
“best in faction” awards. I chose 10
Thunders, eager to get Jakob on the table.
We had seven players show up through various times (six
of us stayed the whole day which was awesome).
I managed to get five games in over the course of the day. They are a bit in the past, so I don’t
remember all of them.
GAME ONE – SLAZ – JAKOB (10T) vs. KAERIS (Archanists) 30
Stones
Since I had my Ten Thunders Archers painted up, I wanted
to give them a whirl. I took Jakob, Hungering
Darkness, two Archers, an Illuminated, a Beckoner and a Depleted. Slaz was bringing Kaeris with Willie, the
Rail Golem, Iggy, and a few Large Steampunk Arachnids. I had to escort my Supply Wagon while he had
to reach his Claim Jump.
We were both trying out new stuff, so it was more just a
random testing game. The Archers were
largely ineffective against the heavily-armored crew. I did manage to kill Willie quick, not
wanting to deal with him going after my wagon.
He charged the Rail Golem into my lines and dared me to deal with
him. I managed to knock him down to 2
wounds left before the Hungering Darkness went.
The HD activated and knocked him down to one wound remaining, then used
Heed My Voice to have him charge Iggy, landing him in his own lines. Finally the HD walked up nearby and at the end
of the Activation Phase took the last wound from the Golem, killing him and
having him blow up in Slaz’s own lines, damaging everyone around him.
I cleaned up after that and managed to grab an 8-2
victory.
GAME TWO – SLAZ – LUCIUS (Guild) vs. KAERIS (Archanists)
25 Stones
Everyone else was in the middle of a game at the moment,
so Slaz and I took a quick 25 stone game to pass the time. I pulled out Guild with Lucius, four dogs, a
Watcher, two Austringers, and a Drill Sergeant to his list of Kaeris, Willie,
Rail Golem, Iggy and a Large SPA. This
time we had Shared Line in the Sand. I
won the flip and chose to be the attacker.
The Rail Golem was much harder to deal with this
time. I was able to get my models out
grabbing objectives quick and trying to kill off his minions that weren’t Rail
Golems. I was doing pretty well, though
he managed to roll the Rail Golem into part of my crew and kill off the
Austringer, two dogs, and the Drill Sergeant without batting an eye. I managed to kill off everything else, losing
my other two dogs in the process, and then spread out to grab all my Line in
the Sand markers. I pulled a 7-2 victory
in this one.
GAME THREE – BO – JAKOB (10T) vs. JAKOB (NB) 35 Stones
Mirrored masters, me taking Jakob, Hungering Darkness,
two Archers, an Illuminated, Depleted, Beckoner and Stitched Together. He took Jakob, Hungering Darkness, two
Depleted, an Illuminated, Beckoner, Tannen and Graves. He had Treasure Hunt and I had Claim
Jump. He got one of the Depleted up to
the Treasure on the first turn, then gave the Depleted Reactivate. My Hungering Darkness moved up and Heed My
Words him to move back off the Treasure before he Reactivated so he couldn’t
grab the Treasure easily. My Archers
moved up and finished off his other Depleted and at the end of the turn, he was
down by both Depleted. On the second
turn, one of my Archers killed Tannen with a Red Joker damage cheat, and I
started pressing on his crew. The tide
of 10T was too much for Jakob and I won the game, 6-0.
GAME FOUR – BO – LADY JUSTICE (Guild) vs. JAKOB (NB) 30
Stones
This was a much closer game, though I don’t remember much
of it. I had Lady J, a Warden, the Pale
Rider, two Witchlings and two Dogs. He
took Jakob, the Hungering Darkness, a Depleted, an Illuminated, the Beckoner,
Tannen and Graves. I had Treasure Hunt
and he had Contain Power. He managed to
reach my Treasure marker quickly and sat on it while my crew tried to fight him
off. Lady Justice did a bit of damage,
then got smacked with the Red Joker, nearly killing her. She fled after the Hungering Darkness
resummoned (he was resummoned three times during the course of the game) and
managed to keep alive the rest of the game, which was good since I couldn’t get
to my Treasure either. I managed to hold
him to one point with his Kidnap and we both got the rest of our schemes,
bringing up a very tight 4-3 victory.
GAME FIVE – BEN – JAKOB (10T) vs. PANDORA (NB) 35 Stones
I brought back the same 35 Stone list from before with
Jakob and the Hungering Darkness, two Archers, a Stitched, an Illuminated, a
Beckoner and a Depleted. He had Pandora,
the Primordial Magic, Brutal Effigy, and the four Twins (Lelu, Lilitu, Tuco,
and Graves). I had Turf War and he had
Line in the Sand. The game started out
strong, I thought, as I nearly dropped Graves early, but he saved him and Lured
my Illuminated in to his death. I was
able to turn it around killing off Lelu and Tuco while putting some wounds into
Lilitu. My Archers dropped soon after,
as did my Depleted, but I was able to kill the Brutal Effigy and Primordial
Magic leaving him with Lilitu and Pandora against Jakob, the Hungering
Darkness, a Stitched, and the Beckoner.
Pandora moved out and killed the Beckoner and Jakob while my Stitched
rushed for his side of the board. The
game went on to turn seven buying him a chance, but Lilitu died to the Stitched
and I ran into his deployment zone to break Hold Out. I ended up winning the game 4-0.
At the end of the night, we tallied up points. I took first place and best in 10T, as well
as getting a painting prize for one of my Guild Guardsmen. I pulled Miss Terious from the prize box,
then took a Scheme Deck I knew Dan really wanted to give to him, and a small
Malifaux tape measure. With the prize
money I bought myself a Witchling Handler, an Exorcist, and a pack of fences to
add to my terrain box.
Sunday involved a little more gaming as we drafted our
Fantasy Football team for our home league, but I will probably talk about that
in a different post when I talk a little about how this year is panning out so
far for Fantasy Football.