Last night I headed out to Huzzah to get a game of Malifaux going. I finally transferred my models to a larger carrying case so they all fit without me leaving an extra tray on top. Made me much happier carrying things around.
Dan came by and we set up a game. He is planning on attending a tournament in Pennsylvania in a couple weeks and wanted to get some practice in with his master of choice for the tournament: Leviticus. He said he wanted to play a list with some speed to it, so either Lilith or the Dreamer.
I opted for Lilith, wanting to try a new build with her. So in the end, here's what we had:
Lilith, Primordial Magic, Lilitu x2, Lilu, Terror Tot x3, 7 stones
Leviticus, Rusty Alice, Belle, Killjoy, Necropunk, Canine Remains x2, 5 stones
I wanted to give the twins a try with Lilith. The design of the list was to, rather than rushing into my opponent's face, bring my opponent to me through Lure and Transposition. I brought two of the Lilitu's to maximize that movement, and brought one Lilu to partner with Lilith as a melee beast. The three Terror Tots were there to replace any twins that got killed off, or to mature into Younger and Mature Nephilims as possible.
Lilith flipped Turf War and announced Bodyguard and Kidnap (both dogs and the Necropunk)
Leviticus flipped Claim Jump and announced Breakthrough and Bodyguard
We played on one of the store boards, but added some more terrain pieces to it. We've found that the boards have a lot more open LOS than they probably should what with the recommended 18-21 pieces of terrain minimum. It helps prevent the first-turn shenanigans like Zoraida obeying from the get-go.

Even with more terrain, we still had some action on the first turn. Dan killed one of his puppies to create a second Hollow Waif. With the revised rules (v3) to Leviticus, I decided not to follow my former strategy of finding a way to kill Levi and instead spend my time killing everything else. He also brought a Necropunk up to the middle of the board, poising for something - who knows what. My Lilitu's lured the little guy into the open near my side of the board and Lilith rushed out and smashed him to death, grabbing some blood and taking care of the second of the three kidnap models. Leviticus tried to get a shot off at Lilith, but was a little too far out. He died and summoned back nearer to his Waifs.
On turn two, we had a little more maneuvering. I had to get Lilith out of the middle of the field, so I had the Primordial Magic Transpose her with a Terror Tot. Dan tried to Lure one of my Lilitu's with his Bell and was 18 1/2" away, and then moved up. Lilitu happily lured her back towards me instead, bringing her into my lines and killing her with Lilu. Dan miscalculated his wounds and ended up having to sacrifice the Steampunk Abomination he had created killing my exposed Terror Tot to bring in Killjoy. Killjoy then flattened Leviticus (Dan found out in the second game he played that you cannot attack your own Masters, but we didn't realize that here, so we were fine with it).
Turn three came and I had a Killjoy within charging distance of a mob of my models. I drew my hand and despite drawing 8 cards and keeping 7 of them, I had nothing above a 9, and only one of those. I figured if I won initiative, it would be a good time to withdraw to a better spot. I could have gotten everyone out of range of Killjoy before he activated with a chain of Companions, but instead he flipped a 10 or so - not worth the stone to try to win initiative. Besides, I still felt in good shape.
That is, until Killjoy charged and killed one of my Lilitu's straight out, and engaged my Primordial Magic, Lilith, Lilitu and Lilu. How annoying. My Primordial Magic went and cast Earthquake, knocking Lilith and Killjoy 2" away, removing Lilitu and the Primordial Magic from combat. I got Lilitu over to LOS with the last puppy and lured him in, killing him, and grabbing the last kill for Kidnap. As long as I kept Lilith alive, I was at 4 VPs already. Lilu killed Killjoy with three triggered Flay attacks, but Killjoy used slow to die, flipped the Red Joker for the attack, and then severe damage, and got to attack again with Onslaught, killing the Lilu. I had no cards that I could cheat with. Lilu died and Killjoy remained on the table with full health. Lilith, fortunately, killed him off herself, but with Leviticus dropping the other Lilitu down to one life left, she was going to die at the end of the turn. I lost all three twins in a single turn. Ouch!
At this point, the game was down to Levitcus, two Waifs and Rusty Alice against Lilith, two Terror Tots and the Primordial Magic. I had three significant models and he had only two. That would give me the advantage when it came to trying to hold points. I mistakenly thought that he could turn the token on the board into a Steampunk Abomination to get another significant model and decided I had to kill Alice. I Transposed a Terror Tot with Alice and Lilith killed her dead. Leviticus tried to kill the Terror Tot but I had a few high cards with which to cheat to resist. He was already out of stones, so he couldn't do much about that. I ran my models to the other side of the board to grab my objective, and he got his models to his Claim Jump. Unfortunately, with only one significant model, he could not capture his Claim Jump and his Breakout at the end of the game.
Game over, 8-6.

Very tough game, and interesting new way to play Lilith. I enjoyed trying to make his army come to me rather than the other way around (which is how I play with the Tot/Younger/Mature grouping). I never got a chance to grow any of my Tots, or swap them out for any of the twins, but by the end of the game, Lilith had four blood tokens. If I had better cards at the right time, I would have been a bit more successful in bringing around more powerful twins. Next time, perhaps...