I have never faced Leviticus and always wanted to see what he's like. He hasn't run against the twins, Lilu and Lilitu, before and wanted to see the Dreamer with a few new tricks.
Our first game was 30 stones.
I took the Dreamer with two Lilus and two Lilitus (6 stones left).
He took Leviticus with two dogs, a Belle, Killjoy, Rusty Alice... I think that's it. He might have had something else, but he ended with three stones.
Dan had won a pretty slick piece of terrain at his last tournament so we stuck that in the middle of the board and gave it a special rule - if you killed someone that was within it, you got a Soulstone. It was also terrifying, but neither of our crews cared about that too much.
We flipped for strategies and I got Claim Jump, putting a marker in the middle of the board I had to control, and he got Destroy the Evidence, having to remove three markers from the board - two in the middle and one on my side. I took Bodyguard and Kidnap as my two schemes (secretly picking the two dogs and Rusty Alice as my targets) and he took Breakthrough and the Leviticus-specific one that requires Levi to die four times during the game. Since he's a necromancer, he can keep coming back if he dies and the right steps are taken, so it's a pretty funny scheme.
So the game started with me moving the Dreamer up to the gravestone marker I had to stick near for my claim jump. He started moving people slowly forward, moving one of his Waifes into a building and a dog out in front for me to possibly go after. Leviticus did not kill himself on the first turn - he has to discard his hand when he does, so I guess Dan had a pretty solid hand.
On turn two, I won initiative and had the Dreamer pop out all four of the siblings, but without a clear target, he remained as a kid. Leviticus went and blasted the crap out of one of the boys, killing him before the twins could activate and leaving me with a pretty unfortunate situation. I went and started my girls. The first one tried - and failed - two Lure Leviticus three times, trying to pull him closer to the remaining boy. It did run him lower on stones, though, which helped. The boy went, charged Leviticus, and killed him straight away with two claw attacks. My last girl activated then and Lured the Waife out of the house. It was tough - the Waife had 9 WP to resist by 8 CA, but I managed to get it to work and triggered the free casts of the spell enough times that I got her out of the house, in range of the girl, and killed. Phew - that meant Leviticus was not coming back anytime soon. One of the dogs charged forward at one of my girls, turned into Killjoy, and proceded to flatten her with reckless abandon, then wounded the second girl. It was insane how much damage he could do!
Turn three went and I was stuck with a difficult spot. If I did not activate my boy, he would be killed. If I didn't figure out a way to deal with jerkface (Killjoy), I would lose my girl and possibly the Dreamer. I went with the Dreamer first, then, and Dan told me that Killjoy had Slow to Die and could heal back to full if he killed someone. Which, of course, meant if I killed Killjoy, he could just kill my girl and be fully healed again. I kept with the Dreamer, buried my girl so she was no longer around, turned into Lord Chompy Bits (who dwarfs Killjoy - it's quite funny) and triggered several great attacks leaving Killjoy... well... dead. At the end, he turned back into the Dreamer. Dan went and killed the boy and managed to kill off the Dreamer too, spilling out both the girl and Lord Chompy Bits on the board.
On turn four, my girl was slowly dying. We looked over the board of chaos - I had Lord Chompy Bits and a girl and he had Rusty Alice and a Belle. I ran both my models over to the objective marker I had, Lord Chompy Bits was too big to hide. He got shot down by Alice as he started moving his models towards his objectives and my deployment zone.
Turns five and six were pretty low key - me trying to keep my girl alive and hidden while he ran for the other edge to try to get some points. We did not flip an additional round, so I was able to get Claim Jump and 1 point of Kidnap while he did not receive any points, giving me a 5-0 victory. Phew! That was a brutal game - far closer than the points looked. If he had gotten one more turn, he could have turned the game into a 2-1 victory for him, claiming both Breakthrough and blocking me from getting Claim Jump.

We had about 45 minutes until football started, so we decided to do a quick 25 point game this time.
I took the Dreamer, one set of twins and a Teddy (5 stones).
He took Leviticus, Rusty Alice, a Belle, and three Steampunk Abominations.
My scenario turned out to be Contain Power - trying to keep his master on his side of the board. He got Treasure Hunt. For my schemes, I took Kidnap (selecting his three Steampunk Abominations) and Bodyguard and he took Holdout and Leviticus' special die-four-times scheme again.
Once again, I deployed just the Dreamer. I went first and flew out to the middle of the board behind some cover. He just moved up getting ready for some attacks and bringing his three Steampunks up one side. Knowing that they were my Kidnap victims, I sent the Dreamer after them on the next turn, spilling out my three Nightmares, becoming Lord Chompy Bits and killing one, then turning back into the Dreamer. He went next and Leviticus blasted my girl, bringing her down to three life, then turning her into a Steampunk Abomination. Teddy and my boy finished off the Steampunk Abominations and the turn capped.
On turn three, Leviticus went and blasted at my boy, dropping it to nearly dead (would die at the end of the turn) and leaving Leviticus almost dead. I charged Levi with the boy and managed to kill him, and the Dreamer launched himself over a building, turned into Lord Chompy Bits, and killed the hidden Waife. I forgot to trigger All Done (I was holding the card in my hand to do it) and ended up leaving Lord Chompy Bits on the table. My Teddy ran for cover while I had to ditch a bunch of stones to keep Lord Chompy Bits alive from Alice's shooting.
On turn four, Teddy ran straight to Alice to block her from shooting at Lord Chompy Bits and she managed to Red Joker a kill on Teddy! Ouch! But the nightmare bought enough time for Lord Chompy Bits to run up the field near her. It came down to the next initiative...
I flipped a 1 and groaned. Dan flipped a 1. Phew. Reflip. Dan flipped a 9. I cringed... then flipped an 11!
Lord Chompy Bits charged in on Rusty Alice and with a good hand of Masks, triggered Flay enough to kill her outright. The Belle had no shot against the monster, and we called it there. Two very close games, though. Leviticus frightens me.













